Ysz10000 wrote:I know dev's stance on permadeath, but he also promised insurance policies. Personally I think a 25% punishment will discourage less players from quitting after getting raided. But what do I know...the opinions of new comers are irrelevant, in idea and innovation section.
glassbottle wrote:I will come back in another year's time to check on this forum/game if it is still around. Peace.
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
Ysz10000 wrote:I know dev's stance on permadeath, but he also promised insurance policies. Personally I think a 25% stats punishment will discourage less players from quitting after getting raided. But what do I know...the opinions of new comers are irrelevant from the looks of it, in idea and innovation section.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Post count doesn't mean anything. Don't make stupid ideas like removing permadeath lol. Don't make ideas without knowing something about the subject like the recent pvp discussion where someone didn't know how guns worked.....at all.
Ideas aren't judged by post count or registration date.
If you have a good idea it'll be received well, if it's a stupid idea it won't.
This is a permadeath game, if your "idea" is removing permadeath you will get laughed at.
Ysz10000 wrote:Post count doesn't mean anything. Don't make stupid ideas like removing permadeath lol. Don't make ideas without knowing something about the subject like the recent pvp discussion where someone didn't know how guns worked.....at all.Ideas aren't judged by post count or registration date.
If you have a good idea it'll be received well, if it's a stupid idea it won't.
This is a permadeath game, if your "idea" is removing permadeath you will get laughed at.
Right, it's just I happen to to be an old player from when salem was announced, I am also wondering the decision was wise given what has happened. (server cap never went up to 10k) Sure permadeath makes the flavor of the game, everyone takes things seriously, it's wonderful. But the same stress may caused majority of which that have lost character leaving the game.
Given these circumstances, would you take this game to a direction where losses are more acceptable or would this always be a niche game in the market with less than couple thousand players.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Ysz10000 wrote:
Right, it's just I happen to to be an old player from when salem was announced, I am also wondering the decision was wise given what has happened. (server cap never went up to 10k) Sure permadeath makes the flavor of the game, everyone takes things seriously, it's wonderful. But the same stress may caused majority of which that have lost character leaving the game.
Given these circumstances, would you take this game to a direction where losses are more acceptable or would this always be a niche game in the market with less than couple thousand players.
JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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