collection for PvE

Forum for suggesting changes to Salem.

Re: collection for PvE

Postby glassbottle » Tue Mar 05, 2013 2:33 am

You don't lose your whole character and all your skill points when you die to animals, its just a minor penalty.

Salem is advertised as a 'crafting mmo', for most of the new players they are going to be interested in the crafting side and the sandbox experience of this game. I would personally never play this sort of game for its PVP or combat aspects, simply because there's better genres suited to PVP/combat. From a general new player's perspective, the first few weeks is about levelling your character's skills by investing real-life time and building infrastructure by collecting mats also using real-life time. What Salem has is have a constant threat that you could lose most of your time investment at any moment. This puts off a lot of people, why would someone invest so much time on something they could lose in say, 20minutes, just because someone else decided to attack you for fun.

You can say 'people can level another character in two weeks', but that is vastly more punishing time-wise than the enjoyment some random person got for 10 minutes killing you. There is not going to be many people that are willing to sink a lot of time into a game like this solely for this reason: not many people are willing to waste weeks and months of their gameplay time for absolutely nothing (when their character dies/gets raided). True perma-death would work better in this game if the game's focus was not on investing time into improving your character.

But after following what I could of the direction Salem is heading to I lost hope that the devs could address this glaring issue or to even balance it out, my friends and I just came to a conclusion that this game just isn't for us, as it will not be for many, many others.
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Re: collection for PvE

Postby Dallane » Tue Mar 05, 2013 2:42 am

glassbottle wrote:But after following what I could of the direction Salem is heading to I lost hope that the devs could address this glaring issue or to even balance it out, my friends and I just came to a conclusion that this game just isn't for us, as it will not be for many, many others.


The devs and paradox know this game is not for everyone.

The permadeath "problem" you people think is there isn't a problem at all. Salem is advertised as a crafting MMO but its also advertised as permadeath in its core features.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: collection for PvE

Postby Ass_Kraken » Tue Mar 05, 2013 2:59 am

It's really easy to avoid permadeath if you avoid crimes. Just log an alt before you log on your main, log off if you see someone, and you're peachy. Maybe have an alt follow you when outside.
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Re: collection for PvE

Postby glassbottle » Fri Sep 05, 2014 5:04 pm

Sorry for digging up an old post. But just curious, do you still don't think it's a problem? Looking at the population statistics for this past year since my last post....

I can only imagine that a small minority of players are supporting the developers financially.

A game is all about its playerbase...
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Re: collection for PvE

Postby troubleis » Fri Sep 05, 2014 5:17 pm

nonsonogiucas wrote:
1 Remove Permadeath
JohnCarver wrote:Never.

See this recent thread and this older one for reference

1.b Death Defying Mechanics
Like, for example, life insurance...
JohnCarver wrote:The cost of murder will be adjusted in a way that we will expect to bring much hate and tears. As for the insurance. If you are saying a small fraction of return, then certainly, we are already working on adjusting the inheritance system in that direction. If you are saying FULL restore while some magical insurance policy is active, then absolutely not.
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Re: collection for PvE

Postby glassbottle » Fri Sep 05, 2014 5:39 pm

Sure, and I believe the playerbase will do the talking through their actions if they will not be heard. RIP

(But I think it is too late as players responded by mass-leaving already)
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Re: collection for PvE

Postby Dallane » Fri Sep 05, 2014 5:45 pm

glassbottle wrote:Sorry for digging up an old post. But just curious, do you still don't think it's a problem? Looking at the population statistics for this past year since my last post....

I can only imagine that a small minority of players are supporting the developers financially.

A game is all about its playerbase...


God you are ***** stupid. Stay gone.
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Re: collection for PvE

Postby troubleis » Fri Sep 05, 2014 5:51 pm

glassbottle wrote:Sure, and I believe the playerbase will do the talking through their actions if they will not be heard. RIP

(But I think it is too late as players responded by mass-leaving already)

JohnCarver wrote: Population of Salem has been on a steady increase since we took over and each patch since we have has broken 'recent' records.
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Re: collection for PvE

Postby glassbottle » Fri Sep 05, 2014 5:52 pm

I will come back in another year's time to check on this forum/game if it is still around. Peace.
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Re: collection for PvE

Postby Tamasin » Fri Sep 05, 2014 5:55 pm

please don't.
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