JohnCarver wrote:We do intend to restore darkness as that scary place you do not want to go or be without some light, friends, and preferably both.
Heh, I remember where I got my habit that everyone has criticized, and that I've sinced renounced, of keeping a lit torch on me for the entire duration of my playtime xD Was fun as a 15 to all char on JT even in light darkness, just to give you that edge of not being able to afk and having to watch your humours when you dig.
Looking forward to see how food gets revamped, because I assume that if dying will become the new black, then getting back up on the horse will take a lot less, even without the use of purgatives.
As for death to animals, I won't envy you when people start dying to a bear due to a disconnect mid-fight, or worse, to a long DC in a bunny fight xD I assume you'll need to implement bigger liquid containers for the amount of tears and rage thrown your way. Any thoughts on how you intend to implement both some mitigation for players who DC/fps lagspike their way into kingdome come, as well as keeping those mechanics (if at all existant) from being abused by players to evade animal deat?
Perhaps something along the lines of, reduced damage while offline, so you'll not have gained an advantage on the beast, and you won't be able to ditch combat entirely so death will still be certain you should not get back in a timely manner. And for the time when animal AI gets knocked up a notch, perhaps a rule that states they won't fall for such hypothetical offline tanks, but rather switch to active people that can still feel fear as he mauls them.
Exactly 6.022 x 10^23 worth of Lach molecules.