Yet another Raid Balance Idea

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Yet another Raid Balance Idea

Postby ImpalerWrG » Mon Sep 01, 2014 8:36 am

I know it's been tried a thousand times, but I think I have a solution for modifying Braizers to make them achieve the desired raid dynamics, small raids being easy in which the raiders just carry off some high value items but are not able to completely lay waste to a settlement.

It's simple really, rather then the Brazier hitting the Raider for Humor damage over time, the Brazier fires each time a crime is committed and it raises the humor cost of future crimes in it's area of effect exponentially. This means raiding is not a race against ongoing humor lose from simply being inside the enemy base, rather the raid becomes a more selective process of snooping/stealing/vandalizing specific high value targets before the remaining targets become too costly in humor to attack. Higher Humor characters will be able to commit more crimes, but with diminishing returns and the total crime that can be committed will not scale directly with the number of people in the raid, but rather with the surface area of the target base and how many Braizer zones are needed to cover it, each zone would be attacked up to the limit the raiders can manage before they move on to the next zone essentially giving the enemy base an even 'shave'. The Braizers effect would take a day to fade a way and it's duration is not effected by the destruction of the Brazier it's self (in fact destroying the Braizer should make the humor cost skyrocket so raiders don't do it, the idea is to keep defenses intact so raiders come back again and again for another nibble), if more then one Brazier is effecting an area then only the highest one counts.

You can still wipe out a town but that will involve siege equipment and separate mechanics like waste claims etc etc, raids are what your doing without any preparation or warning so different rules should apply to them.
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Re: Yet another Raid Balance Idea

Postby Dallane » Mon Sep 01, 2014 9:57 am

Braziers will be able to get killed easier

You also don't know how crime works
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Yet another Raid Balance Idea

Postby vienradzis » Mon Sep 01, 2014 11:06 am

Dallane wrote:
You also don't know how crime works

+1
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Re: Yet another Raid Balance Idea

Postby Potjeh » Mon Sep 01, 2014 11:50 am

IIRC the devs already said they'll implement an arson system, where you don't destroy buildings but just set them on fire and they take a while to burn down so the owner has a chance to save them.
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Re: Yet another Raid Balance Idea

Postby nonsonogiucas » Mon Sep 01, 2014 12:26 pm

I don't know about implementation details as I'm not yet proficient with raids but I give +1 to the concept of making a strong distinction between:
a) Breaking into a town / claim to steal a few things and quickly get out
b) Waging war and leveling a settlement

As some recently pointed out:
Judaism wrote:
Thor wrote:Seems like they alt vaulted stuff though, loot was total crap.


I bet they did vaulted alot, but luckly we prevented them from alt vaulthing everything since we got inside through a sing earlier and murdered alts. But we all know that raiding is not worthwhile loot-wise, we just enjoy raiding and bashing so now and then.


Wouldn't it bring back a bit of fun to be able to sneak inside and have the chance of opening a handful of containers before the defenses kicked in?


Also, it doesn't need to be complicated at all. A simple timer is sufficient. From the moment you start messing around you have N "aggro ticks" before the braziers start to fire or biles start to drain. The "aggro ticks" go down with time and with structre bashed / container accessed. Maybe also faster the more you are a near a brazier.

It would influence both structure planning and attack strategy.
I was lucky...
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Re: Yet another Raid Balance Idea

Postby Dallane » Mon Sep 01, 2014 12:46 pm

nonsonogiucas wrote:I'm not yet proficient with raids .


You might want to actually raid something before making comments on it.
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Re: Yet another Raid Balance Idea

Postby nonsonogiucas » Mon Sep 01, 2014 1:22 pm

Dallane wrote:
nonsonogiucas wrote:I'm not yet proficient with raids .


You might want to actually raid something before making comments on it.


You know... I'm so proud I actually gave you the opportunity for your 6892nd post.
Man, that is an accomplishment!
¦]

Also the fact that I gave you a way to post in I&I without having to come up with either an idea nor something innovative. I mean, if I stick around you could even stop posting in this thread!
¦] ¦] ¦]
I was lucky...
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Re: Yet another Raid Balance Idea

Postby Dallane » Mon Sep 01, 2014 2:45 pm

nonsonogiucas wrote:
Dallane wrote:
nonsonogiucas wrote:I'm not yet proficient with raids .


You might want to actually raid something before making comments on it.


You know... I'm so proud I actually gave you the opportunity for your 6892nd post.
Man, that is an accomplishment!
¦]

Also the fact that I gave you a way to post in I&I without having to come up with either an idea nor something innovative. I mean, if I stick around you could even stop posting in this thread!
¦] ¦] ¦]


My post count has nothing to do with your your terrible ideas so please leave them out of it. You spam I&I with more ***** then I could ever hope to dream.

You admit that you have no idea how raiding works yet you have such amazing :roll: ideas on it. :roll:
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Yet another Raid Balance Idea

Postby vienradzis » Mon Sep 01, 2014 3:05 pm

Dallane wrote:
You admit that you have no idea how raiding works yet you have such amazing :roll: ideas on it. :roll:

+1

When this guy will have dunce hat?
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Re: Yet another Raid Balance Idea

Postby Dallane » Mon Sep 01, 2014 3:14 pm

vienradzis wrote:
Dallane wrote:
You admit that you have no idea how raiding works yet you have such amazing :roll: ideas on it. :roll:

+1

When this guy will have dunce hat?


Lets hope soon so we can get him labeled
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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