Lucerne

Forum for suggesting changes to Salem.

Re: Lucerne

Postby ImpalerWrG » Sun Aug 31, 2014 8:35 pm

Procne wrote:That's what I would like as well, but there is strong opposition against easy trade. If anything, many people would like to make trading require even more effort (no stalls, no trading via Boston) and be more dangeours (easier to scam, steal goods from a trader). People prefer trading out of necessity instead of trading out of convenience


I think the opposition is more against easy transport of goods across large distances, and I agree with it. But what nonsonogiucas is asking for would be perfect if it were INSIDE his own town, then it's just a trip down the street and no more distance then we already routinely move stuff around in towns right now, but silver is now changing hands inside the town and the town develops it's own supply and demand for every commodity. Less frequent trips then get made to Boston to buy or sell in bulk, thouse trips perhaps being made by a specialist who is stocking his booth/store.
User avatar
ImpalerWrG
 
Posts: 293
Joined: Mon Dec 10, 2012 11:42 pm

Re: Lucerne

Postby JohnCarver » Sun Aug 31, 2014 9:42 pm

Procne wrote:
That's what I would like as well, but there is strong opposition against easy trade. If anything, many people would like to make trading require even more effort (no stalls, no trading via Boston) and be more dangeours (easier to scam, steal goods from a trader). People prefer trading out of necessity instead of trading out of convenience


@ Last Weeks roundtable I think we finally decided on an implementation for Stalls we are happy with.

Trade and finding goods will be easier for the lazy, while still leaving a good incentive for merchants to barrel-trade.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Lucerne

Postby Procne » Sun Aug 31, 2014 11:06 pm

JohnCarver wrote:Trade and finding goods will be easier for the lazy, while still leaving a good incentive for merchants to barrel-trade.

It's not about laziness. It's about the fact that if trade requires too much effort then it would be much more efficient to do everything yourself instead of trading for stuff you don't like to make.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Lucerne

Postby DarkNacht » Sun Aug 31, 2014 11:13 pm

Procne wrote:
JohnCarver wrote:Trade and finding goods will be easier for the lazy, while still leaving a good incentive for merchants to barrel-trade.

It's not about laziness. It's about the fact that if trade requires too much effort then it would be much more efficient to do everything yourself instead of trading for stuff you don't like to make.

Buying things currently requires very little effort.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Lucerne

Postby RonPaulFTW » Sun Aug 31, 2014 11:19 pm

DarkNacht wrote:Buying things currently requires very little effort.


Very true. There is almost always a trusted merchant in town.

Stalls make it easier for sellers who have minimal time to hawk goods in town, or for players who don't spend the time to find a merchant from the forums / are willing to pay a high price to avoid scams.

@JC - sounds like a return of the old stalls with even higher tax rates. Any other hints or timelines?
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: Lucerne

Postby ImpalerWrG » Sun Aug 31, 2014 11:29 pm

I think the forum merchants are doing most of the business at this point, they run some very sophisticated operations and prices do not vary by much which indicates they are responding too each others prices and we have what economists would call and 'efficient' market.

If we get stalls at this point then I suspect that the stall operators will end up setting prices comparable to the existing forum prices and it will be the stall owners who take the hit of any taxes, in other words the taxes will not get passed on to the customer.
User avatar
ImpalerWrG
 
Posts: 293
Joined: Mon Dec 10, 2012 11:42 pm

Re: Lucerne

Postby DarkNacht » Sun Aug 31, 2014 11:36 pm

ImpalerWrG wrote:I think the forum merchants are doing most of the business at this point, they run some very sophisticated operations and prices do not vary by much which indicates they are responding too each others prices and we have what economists would call and 'efficient' market.

If we get stalls at this point then I suspect that the stall operators will end up setting prices comparable to the existing forum prices and it will be the stall owners who take the hit of any taxes, in other words the taxes will not get passed on to the customer.
Stall prices pre-wipe were a fair bit higher than forum prices.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Lucerne

Postby RonPaulFTW » Sun Aug 31, 2014 11:45 pm

Stall prices were about 20% higher - after tax and upkeep all merchants net about the same.

Consumers pay a premium for the for the immediacy and honesty of the stalls.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: Lucerne

Postby JohnCarver » Mon Sep 01, 2014 12:00 am

RonPaulFTW wrote:Consumers pay a premium for the for the immediacy and honesty of the stalls.


This.

And when I say lazy, this is more-so what I mean. There is a large demographic of players who would gladly pay 30,50, and even 100% more for items than to be bothered with going to the forums and arranging trades.

Just the other day I was in town and watched a newer player drop 130s per iron bar. I contacted him after and showed him the forum. He happily explained that he would pay 130s per iron bar to a player online, in town, right now long before he would ever set up a trade via the forum and go through the latency involved in that.

There will always be customers and consumers who are willing to pay premiums to have it and have it now. If they cannot, they will either quit before getting the item, or feel they are forced to make the item themselves. This is the void we are looking to fill.

Whoever guessed that Stall taxes would be outrageous, you are correct.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Lucerne

Postby Potjeh » Mon Sep 01, 2014 12:04 am

Will stalls only sell stuff, or will they also be able to buy stuff?
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 4 guests