DarkNacht wrote:There will likely be some item to speed up cotton cleaning, lets wait and see what it is.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
DarkNacht wrote:speed up cotton cleaning
JC wrote:I'm not fully committed to being wrong on that yet.
Kandarim wrote:we already have that in-game. we call 'em townies.
nonsonogiucas wrote:Kandarim wrote:we already have that in-game. we call 'em townies.
See? As I said, no need for those fancyful machines!
ImpalerWrG wrote:nonsonogiucas wrote:Kandarim wrote:we already have that in-game. we call 'em townies.
See? As I said, no need for those fancyful machines!
Actually it was the invention of the cotton gin that made slavery as profitable and popular as it was. Also, not that anyone cares, but the cotton gin was invented 100 years after the Salem Witch trials so we would be stretching the historical period a bit by including it.
It sure seems to me that these 'mill' type structures should have some kind of ongoing cost or labor/lubricant input or something going on, they just seem like no-brainer right now. I got no problem with saving time, but should the player get to skip all that phlegm usage too? I think most mills used water wheels back then so maybe a new structure built on the edge of a river and which then powers a certain number of mills in a radius? That would add a bit of a site selection limitation.
Feone wrote:I don't really see what it'd add to gameplay other than making many more locations unfavorable for settling.
If there's alternatives to a waterwheel (mill?) then it could be a way to make the automated versions more difficult I suppose.
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