Cotton gin

Forum for suggesting changes to Salem.

Cotton gin

Postby Potjeh » Sat Aug 30, 2014 11:13 pm

Basically, a machine that works like stamp mill, but instead of crushing rocks it cleans cotton. IMO cleaning cotton breaks up the pace of the game because you're just sitting there staring at your character most of the time, but you still have to click a button every once in a while. This machine could replace this boring time sink with investment in infrastructure - as they'd still clean it fairly slowly, the more fields you have the more gins you need. And while you're waiting for them finish their work you can do other things that are better paced, like preparing fields.
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Re: Cotton gin

Postby neored9 » Sun Aug 31, 2014 12:44 am

I suggested this to Jorb a year ago and he told me to ***** off. I suggested it to JC and he KO'd my farmer.
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Re: Cotton gin

Postby DarkNacht » Sun Aug 31, 2014 1:25 am

There will likely be some item to speed up cotton cleaning, lets wait and see what it is.
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Re: Cotton gin

Postby JohnCarver » Sun Aug 31, 2014 5:18 am

DarkNacht wrote:There will likely be some item to speed up cotton cleaning, lets wait and see what it is.


True. Its in the works.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Cotton gin

Postby nonsonogiucas » Sun Aug 31, 2014 12:23 pm

DarkNacht wrote:speed up cotton cleaning


Slavery would be a lot more fun though... :twisted:
I was lucky...
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Re: Cotton gin

Postby Kandarim » Sun Aug 31, 2014 12:41 pm

we already have that in-game. we call 'em townies.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Cotton gin

Postby nonsonogiucas » Sun Aug 31, 2014 12:49 pm

Kandarim wrote:we already have that in-game. we call 'em townies.


See? As I said, no need for those fancyful machines! ¦]
I was lucky...
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Re: Cotton gin

Postby ImpalerWrG » Sun Aug 31, 2014 8:24 pm

nonsonogiucas wrote:
Kandarim wrote:we already have that in-game. we call 'em townies.


See? As I said, no need for those fancyful machines! ¦]


Actually it was the invention of the cotton gin that made slavery as profitable and popular as it was. Also, not that anyone cares, but the cotton gin was invented 100 years after the Salem Witch trials so we would be stretching the historical period a bit by including it.

It sure seems to me that these 'mill' type structures should have some kind of ongoing cost or labor/lubricant input or something going on, they just seem like no-brainer right now. I got no problem with saving time, but should the player get to skip all that phlegm usage too? I think most mills used water wheels back then so maybe a new structure built on the edge of a river and which then powers a certain number of mills in a radius? That would add a bit of a site selection limitation.
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Re: Cotton gin

Postby Feone » Sun Aug 31, 2014 8:47 pm

ImpalerWrG wrote:
nonsonogiucas wrote:
Kandarim wrote:we already have that in-game. we call 'em townies.


See? As I said, no need for those fancyful machines! ¦]


Actually it was the invention of the cotton gin that made slavery as profitable and popular as it was. Also, not that anyone cares, but the cotton gin was invented 100 years after the Salem Witch trials so we would be stretching the historical period a bit by including it.

It sure seems to me that these 'mill' type structures should have some kind of ongoing cost or labor/lubricant input or something going on, they just seem like no-brainer right now. I got no problem with saving time, but should the player get to skip all that phlegm usage too? I think most mills used water wheels back then so maybe a new structure built on the edge of a river and which then powers a certain number of mills in a radius? That would add a bit of a site selection limitation.


I don't really see what it'd add to gameplay other than making many more locations unfavorable for settling.
If there's alternatives to a waterwheel (mill?) then it could be a way to make the automated versions more difficult I suppose.
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Re: Cotton gin

Postby DarkNacht » Sun Aug 31, 2014 9:08 pm

Feone wrote:I don't really see what it'd add to gameplay other than making many more locations unfavorable for settling.
If there's alternatives to a waterwheel (mill?) then it could be a way to make the automated versions more difficult I suppose.

They could also let people hook automated stuff up to wind mills or animal powered wheels.
And the main point would probably be to make ore at least a little harder to spam as it is currently far too easy.
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