Purity overhaul... is there any value in exploration?

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Re: Purity overhaul... is there any value in exploration?

Postby lachlaan » Sun Aug 31, 2014 1:44 am

Keep in mind that at no point have Jorb or Loftar indicated that when the map is generated, the level of darkness is taken into account. The fact of the matter is that by also including darkness in your searched area you simply improve your odds at better spawn locations for various things.

As for going deeper in, march hare frequency for one increases the deeper you go and you most definetly want hares to be frequent nowadays.

EIther way, as DarkNacht pointed out, the darkness is just another place where you can choose to live, and while I do think argos need a bit of a tweak to become the monsters we all want them to be, I feel like you're just being too rash i judging the darkness for what it was never supposed to be, likely based on the fact that you expected magical ponies to be offered to you as a reward for living there.

At best you can hope the map gen dropped a nice node there rather than in the sunlit world before it.
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Re: Purity overhaul... is there any value in exploration?

Postby ImpalerWrG » Sun Aug 31, 2014 1:55 am

lachlaan wrote: judging the darkness for what it was never supposed to be


Darkness was supposed to be an elite only zone full of danger and shear terror, but it is a pale shadow of that original idea, and people are right too see it as a flawed and half-implemented feature (just like 90% of Salem at the time the new devs acquired it). Darkness obviously needs to be fixed not eliminated.
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Re: Purity overhaul... is there any value in exploration?

Postby DarkNacht » Sun Aug 31, 2014 1:55 am

Frakked wrote:Darlnacht and Dallane-

Both of you are idiots. You know nothing of darkness.

Your claims are BS... rather than supporting them you cried foul.

Liars. Good reason I have at least one of you on my ignore list... glad to add another no noting to the list.

I have lived in darkness more than any other in the game... my towns are both in darkness... first mere weeks after wipe.

Sent a request to JC for town creation data to list (town name, creation date, darkness level)...no more... wager heavily what he finds will bear me out. YOU KNOW NOTHING ABOUT DARKNESS. Neither of you have had the balls to live in it every day.

Perhaps before you criticize or comment you try living there yourself for a few months... hardship and all, but then you'll have a leg to stand on.

Nothing but Trolls and ignorant at the moment.

You must be one of the few people in the game that does not know where my town is, its even been posted on the forums several times.

ImpalerWrG wrote:
lachlaan wrote: judging the darkness for what it was never supposed to be


Darkness was supposed to be an elite only zone full of danger and shear terror, but it is a pale shadow of that original idea, and people are right too see it as a flawed and half-implemented feature (just like 90% of Salem at the time the new devs acquired it). Darkness obviously needs to be fixed not eliminated.

Yes, the darkness is currently way too easy to live in, drain should be increased and more dangers need to be added.
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Re: Purity overhaul... is there any value in exploration?

Postby lachlaan » Sun Aug 31, 2014 2:07 am

I was refering to him expecting darkness to be extra rewarding, as in purer nodes and so forth. In that sense I think the reward is already there in the forum of the extra stuff you can hunt. But expecting to forage better minerals/plants/etc is just silly, especially given the future change coming for purity. I can totally get behind the more danger thing though :D
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Re: Purity overhaul... is there any value in exploration?

Postby Mereni » Sun Aug 31, 2014 6:00 am

Frakked wrote:I like to wander the map looking for purity resources. to date... the quality water, life, forage... has had a definite impact on garden yield, bins, worms, etc...

Suddenly folks who were interested in my 9% lead lime... don't care anymore. Are they on the Mason's forum list... possible.. they know what's coming?


No, the devs haven't told us anything in 33 degrees that isn't out here. That's not what that forum is for. Speaking of things posted on the forum though, JohnCarver HAS posted that purity is coming off structures, that it is getting a complete overhaul, and that purity on stuff you find in the world isn't going to be so important soon, so it's no wonder people don't want to spend money on purity water or whatever right now.

Frakked wrote:why do we have darkness?

All I can see if argopelters... and they appear at 51.0 darkness... why have deeper darkness?


Were you here at the reset? I thought you were, but I guess you've forgotten that Loftar said right out he just wanted to stretch the map all the way to max darkness for no specific reason, he just felt like it.

Frakked wrote:I keep wandering the deepest pits of (hell) hoping to find some benefit


The benefit is darkness animals, that's pretty much it. That's all anyone has every said we'll find out there and that's all the new devs have implied there will be with their talk of more dangerous bears and the like.

Frakked wrote:Darlnacht and Dallane- Both of you are idiots. You know nothing of darkness.


Looked like they got it right to me. What part of darkness do you live in?

Frakked wrote:I have lived in darkness more than any other in the game... my towns are both in darkness... first mere weeks after wipe.


Ohhhhh right. You must be talking about your town 'The Brewery'. I saw that base going up before you put the bell down and I can confirm that it was only a couple months in you first laid a small Pclaim, but I can also confirm that it is not in darkness. It's pretty near the darkness wall, yes, but I've noticed no drain the couple times I've come by to check things out. Drain starts about a half hour north.
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Re: Purity overhaul... is there any value in exploration?

Postby Dallane » Sun Aug 31, 2014 6:37 am

:lol: :lol: :lol: :lol: :lol:

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Re: Purity overhaul... is there any value in exploration?

Postby JohnCarver » Sun Aug 31, 2014 6:53 am

ImpalerWrG wrote:
Darkness was supposed to be an elite only zone full of danger and shear terror, but it is a pale shadow of that original idea, and people are right too see it as a flawed and half-implemented feature (just like 90% of Salem at the time the new devs acquired it). Darkness obviously needs to be fixed not eliminated.


We do intend to restore darkness as that scary place you do not want to go or be without some light, friends, and preferably both.
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Re: Purity overhaul... is there any value in exploration?

Postby ImpalerWrG » Sun Aug 31, 2014 7:35 am

JohnCarver wrote:
ImpalerWrG wrote:
Darkness was supposed to be an elite only zone full of danger and shear terror, but it is a pale shadow of that original idea, and people are right too see it as a flawed and half-implemented feature (just like 90% of Salem at the time the new devs acquired it). Darkness obviously needs to be fixed not eliminated.


We do intend to restore darkness as that scary place you do not want to go or be without some light, friends, and preferably both.


Glad to hear, the single fastest way to do that would be to give Monsters in the darkness Murder. In Haven almost everyone died to 'ninja boars' a few times and nothing keeps you on your toes like hostile wild animals. But because all animals were equal in Haven all you had to do was get some decent armor and weapons and you were safe, with Darkness you can just make the Monsters that much stronger as you move west so their is always another layer of 'too dangerous' for the player to be afraid of.
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Re: Purity overhaul... is there any value in exploration?

Postby JohnCarver » Sun Aug 31, 2014 7:36 am

ImpalerWrG wrote:
Glad to hear, the single fastest way to do that would be to give Monsters in the darkness Murder. In Haven almost everyone died to 'ninja boars' a few times and nothing keeps you on your toes like hostile wild animals. But because all animals were equal in Haven all you had to do was get some decent armor and weapons and you were safe, with Darkness you can just make the Monsters that much stronger as you move west so their is always another layer of 'too dangerous' for the player to be afraid of.


Yes. We have had quite a few discussions now about animals murdering you. With PVP deaths being a much greater thing in Salem's future it makes sense to us that one way to possibly mitigate the 'sting' of this new culture will be for players to become accustom to death by their own merits as well.
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Re: Purity overhaul... is there any value in exploration?

Postby TotalyMeow » Sun Aug 31, 2014 7:39 am

Post doesn't belong in I&I, it doesn't even pretend to offer and idea. Moved to HoB.
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