Salt production

Forum for suggesting changes to Salem.

Salt production

Postby GrimF4ilure » Sun Aug 17, 2014 3:52 pm

Any chance salt production will be added in the future, it would be very handy to have the ability to produce salt. Maybe through leaving a empty pot of water over a fire for X amount of time.
GrimF4ilure
Customer
 
Posts: 55
Joined: Mon Aug 06, 2012 5:30 pm

Re: Salt production

Postby Rifmaster » Sun Aug 17, 2014 6:05 pm

GrimF4ilure wrote:Any chance salt production will be added in the future, it would be very handy to have the ability to produce salt. Maybe through leaving a empty pot of water over a fire for X amount of time.


Meh, i'd rather have really, really rare salt mines, which can produce purity salt, or just 0% salt.
This would be really handy for either field clearing, or high % mineralogical surveys.
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Salt production

Postby GrimF4ilure » Sun Aug 17, 2014 8:31 pm

Yea salt mines would be good too, any method to get salt rather than walking beaches.
GrimF4ilure
Customer
 
Posts: 55
Joined: Mon Aug 06, 2012 5:30 pm

Re: Salt production

Postby Feone » Sun Aug 17, 2014 8:38 pm

The whole point of making field destruction require salt was to make it hard to do so, if I'm not mistaken. I don't think it'll work as a reason to make salt easier.
Feone
 
Posts: 810
Joined: Tue Jan 01, 2013 8:38 pm

Re: Salt production

Postby DarkNacht » Mon Aug 18, 2014 5:34 am

They could go with the brine drilling method of salt production.
You would have to prospect for brine location, then drill down to it and build a pump.The pump should work similar to the press where it needs an operator and would consume a lot of phlegm. You could them transfer the brine to a salt pan, which could be filled, fueled, and lit to eventually make salt, probably about 1 salt per bucket of brine.
DarkNacht
 
Posts: 2684
Joined: Thu May 02, 2013 11:24 am

Re: Salt production

Postby Rifmaster » Mon Aug 18, 2014 12:03 pm

DarkNacht wrote:They could go with the brine drilling method of salt production.
You would have to prospect for brine location, then drill down to it and build a pump.The pump should work similar to the press where it needs an operator and would consume a lot of phlegm. You could them transfer the brine to a salt pan, which could be filled, fueled, and lit to eventually make salt, probably about 1 salt per bucket of brine.


That sounds worse that walking over boston beach 50 times to get 1 salt. :lol:
User avatar
Rifmaster
 
Posts: 1698
Joined: Fri Jun 27, 2014 9:13 am
Location: Chernobyl

Re: Salt production

Postby RonPaulFTW » Mon Aug 18, 2014 12:06 pm

Rifmaster wrote:
DarkNacht wrote:They could go with the brine drilling method of salt production.
You would have to prospect for brine location, then drill down to it and build a pump.The pump should work similar to the press where it needs an operator and would consume a lot of phlegm. You could them transfer the brine to a salt pan, which could be filled, fueled, and lit to eventually make salt, probably about 1 salt per bucket of brine.


That sounds worse that walking over boston beach 50 times to get 1 salt. :lol:


Turn on forage mode - and find yourself a good non boston beach.
RonPaulFTW
 
Posts: 928
Joined: Sun May 05, 2013 8:30 pm

Re: Salt production

Postby Frakked » Fri Aug 22, 2014 5:00 am

Salt's good... but if you can produce 'rare' mines... could you not also discover 'fine sand' that could be made into Glass?

Glass is already a big deal now with expansion of potions, etc... fine sand could be an equally decent resource to control...

thoughts?
Frakked
 
Posts: 423
Joined: Sat Aug 31, 2013 1:48 am

Re: Salt production

Postby KruskDaMangled » Fri Aug 22, 2014 7:07 am

Frakked wrote:Salt's good... but if you can produce 'rare' mines... could you not also discover 'fine sand' that could be made into Glass?

Glass is already a big deal now with expansion of potions, etc... fine sand could be an equally decent resource to control...

thoughts?


Well yeah, otherwise you just get plain old green or brown glass, which is functional for some purposes, but not for windows, and presumably, not for high end alchemy.

Basically your glass with impurities would have that color. IIRC the main culprit is iron content in the sand, although for our game simply being low purity in general might do it, with different kinds of color depending on what was most prevalent elementally. (It would all of course, be lower quality and probably not suitable for the same things as purer, clearer forms of glass.)
KruskDaMangled
 
Posts: 562
Joined: Fri Mar 01, 2013 10:11 pm

Re: Salt production

Postby ImpalerWrG » Sat Aug 23, 2014 12:39 am

Salt mines seem the way to go, the more diversity in mine types the better. But I think the mine should produce some kind of raw salt that needs refining before becoming usable, maybe boil into a brine and then put into a tanning tub and wait a day or more for it to dry. Those Tubs are already equipped to handle fluids so this gets you a new usage for them without too much extra objects.

As for glass, I also agree that some cruddy low quality glass should be the initial result, but then we can refine that several times to get up to pure crystal glass (with real lead maybe). The whole process by which we make boards now would actually make a lot more sense in glass because you really CAN remelt glass forever, where as a wooden board is eventually going to be turned entire into shavings if you keep Planing it. Of course your going to expend a lot of fuel in remelting glass.
User avatar
ImpalerWrG
 
Posts: 293
Joined: Mon Dec 10, 2012 11:42 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: Majestic-12 [Bot] and 3 guests