NPC prices

Forum for suggesting changes to Salem.

NPC prices

Postby RonPaulFTW » Mon Aug 11, 2014 12:28 am

Given the ease of making silver from Indian feathers, stumping, rabbit skins etc... I think that the prices for cloth, leather, and argopelter trophies should be revisited.
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Re: NPC prices

Postby DarkNacht » Mon Aug 11, 2014 12:32 am

They should be much lower, it would encourage more player to player trade.
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Re: NPC prices

Postby lachlaan » Mon Aug 11, 2014 1:05 am

Given that most of the new clothing articles are a huge silver sink, I think making silver even scarcer would only serve to aggravate anyone not resorting to store purchases. As it stands it takes a pretty big effort to gather the resources needed to craft decent clothing sets, if players are supposed to trade for items using currency, I think the currency itself should be readily available. Also, when it comes to argo trophies, there are much better things to do with the beaks now than make trophies, so the trophy itself should be worth more to compensate for a consumed inspirational/artifact that could've been used elsewhere.
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Re: NPC prices

Postby JohnCarver » Mon Aug 11, 2014 1:30 am

The intention is for silver to enter the market through the new player base. I.E. Gathering silver as a veteran is done through trading to the newer players and/or keeping them around as little charm gatherers etc. It is not our intention for the speed or amount of silver you generate to increase as you get stronger, just the goods that you can produce, thus the ability to provide high end gear to low-end players who are flush with silver.
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Re: NPC prices

Postby Whyamihere » Mon Aug 11, 2014 1:35 am

Not sure what you are going for here how is a newer player having a harder time getting silver going to make player to player trade higher.
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Re: NPC prices

Postby JohnCarver » Mon Aug 11, 2014 1:37 am

Whyamihere wrote:Not sure what you are going for here how is a newer player having a harder time getting silver going to make player to player trade higher.


Try reading the thread again. They are complaining that the newer player has an easier time and that higher tier goods should be worth more to vendors.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: NPC prices

Postby Whyamihere » Mon Aug 11, 2014 1:39 am

JohnCarver wrote:
Whyamihere wrote:Not sure what you are going for here how is a newer player having a harder time getting silver going to make player to player trade higher.


Try reading the thread again. They are complaining that the newer player has an easier time and that higher tier goods should be worth more to vendors.


Ah my bad I did read that wrong.
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Re: NPC prices

Postby RonPaulFTW » Mon Aug 11, 2014 2:27 am

JohnCarver wrote:The intention is for silver to enter the market through the new player base. I.E. Gathering silver as a veteran is done through trading to the newer players and/or keeping them around as little charm gatherers etc. It is not our intention for the speed or amount of silver you generate to increase as you get stronger, just the goods that you can produce, thus the ability to provide high end gear to low-end players who are flush with silver.


Got it. I appreciate the time you put into describing intended game design in your answers - rather than a curt no.
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Re: NPC prices

Postby troubleis » Mon Aug 11, 2014 4:56 am

JohnCarver wrote:The intention is for silver to enter the market through the new player base. I.E. Gathering silver as a veteran is done through trading to the newer players and/or keeping them around as little charm gatherers etc. It is not our intention for the speed or amount of silver you generate to increase as you get stronger, just the goods that you can produce, thus the ability to provide high end gear to low-end players who are flush with silver.

I honestly was a little bit worried last patch when I realized just how much silver you could make just from selling savage charms. I was worried about inflation that happens in many mmos *cough*wow*cough*, which ends up hurting new players the most. After this latest patch I can definitely see you have a plan for some serious silver sinks to balance it. So, anyways, my hat's off to you sir, you obviously had thought about that problem right from the start, and this seems like a pretty good way to give noobs a leg up without destroying the economy.
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Re: NPC prices

Postby JohnCarver » Mon Aug 11, 2014 5:07 am

Yes. The purity and food patches will introduces some sinks as there as well. Keep in mind we are also playing a dangerous game with the golden goose as well. The number of geese will only rise with time and thus players wil have the option to liquidate all those eggs into silver if they chose. That is a big reason why we want to stay proactive and make sure that gold remains just as valuable if not more valuable in goods as it does for the 1,000 stall price of the bar.
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