Seriously going to quit

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Re: Seriously going to quit

Postby JohnCarver » Sat Aug 09, 2014 11:58 pm

Sipo wrote: Would there be a chance to have these items be some sort of legacy 0 difficulty? Adding 25 max difficulty just there is a little harsh for the people who saved this clothes and for those who didn't slot because of your post mentioning it would be easier later (when it seems to be only easier for newly crafted clothes not older clothes).

I may be wrong, if I am I'm sorry.


It was never our intention that the packs would be converted into clothing with difficulty levels crafted by a master tailor. Many combinations of prof were 28% chance to socket. Snakeskull in Founders sash for example. On the whole slotting chances have been massively buffed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby Sipo » Sun Aug 10, 2014 12:14 am

*First Player to turn in an Admirals Uniform with 0 Difficulty = $100.00 worth of Store Items.

So ONLY a Master Tailor would win this prize right?

Edit: Also...25 difficulty would be considered worse difficulty?
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Re: Seriously going to quit

Postby JohnCarver » Sun Aug 10, 2014 12:19 am

Sipo wrote:*First Player to turn in an Admirals Uniform with 0 Difficulty = $100.00 worth of Store Items.

So ONLY a Master Tailor would win this prize right?

Edit: Also...25 difficulty would be considered worse difficulty?


25 is the worst. And yes I would consider anybody who can make 0 diff clothing to be a master tailor.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby Sipo » Sun Aug 10, 2014 12:31 am

JohnCarver wrote:
Sipo wrote:*First Player to turn in an Admirals Uniform with 0 Difficulty = $100.00 worth of Store Items.

So ONLY a Master Tailor would win this prize right?

Edit: Also...25 difficulty would be considered worse difficulty?


25 is the worst. And yes I would consider anybody who can make 0 diff clothing to be a master tailor.


Ok good to have it clear. I think still its very harsh to have all our old clothes become sort of obsolete (automatic 25% less chance). But, is there a way to know how much difficulty we would have on clothes with our current T&N? Or just craft some crappy clothes?
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Re: Seriously going to quit

Postby JohnCarver » Sun Aug 10, 2014 12:44 am

Sipo wrote:Ok good to have it clear. I think still its very harsh to have all our old clothes become sort of obsolete (automatic 25% less chance). But, is there a way to know how much difficulty we would have on clothes with our current T&N? Or just craft some crappy clothes?


Craft some crappy things and You'll get a good feel for it. As for obsolete, I state again that the average clothes are easier to slot now than they were before, even with the worst difficulty.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby DarkNacht » Sun Aug 10, 2014 1:12 am

Sipo wrote:I think still its very harsh to have all our old clothes become sort of obsolete (automatic 25% less chance).

I in no way feel cheated that the unused Admirals I have laying around has a higher difficulty to slot then new clothing since I did not have to use a gold bar to make it. Most new clothing, at least the clothing that is good, is so expensive that having the stuff crafted pre-patch have 25 difficulty seems like a fair trade off.
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Re: Seriously going to quit

Postby Sipo » Sun Aug 10, 2014 1:19 am

DarkNacht wrote:
Sipo wrote:I think still its very harsh to have all our old clothes become sort of obsolete (automatic 25% less chance).

I in no way feel cheated that the unused Admirals I have laying around has a higher difficulty to slot then new clothing since I did not have to use a gold bar to make it. Most new clothing, at least the clothing that is good, is so expensive that having the stuff crafted pre-patch have 25 difficulty seems like a fair trade off.


Sounds fair. Except for those that already have it perfectly slotted, they get an advantage.
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Re: Seriously going to quit

Postby JohnCarver » Sun Aug 10, 2014 1:28 am

Sipo wrote:
Sounds fair. Except for those that already have it perfectly slotted, they get an advantage.


There are new artifices. Nobody has it perfectly slotted.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Seriously going to quit

Postby DarkNacht » Sun Aug 10, 2014 2:10 am

Sipo wrote:
DarkNacht wrote:
Sipo wrote:I think still its very harsh to have all our old clothes become sort of obsolete (automatic 25% less chance).

I in no way feel cheated that the unused Admirals I have laying around has a higher difficulty to slot then new clothing since I did not have to use a gold bar to make it. Most new clothing, at least the clothing that is good, is so expensive that having the stuff crafted pre-patch have 25 difficulty seems like a fair trade off.


Sounds fair. Except for those that already have it perfectly slotted, they get an advantage.

The old perfect gear sets are now mostly crap so thats also not an issue.
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Re: Seriously going to quit

Postby Michael » Sun Aug 10, 2014 3:25 am

What's the new perfect slots around right now that don't include gold in recipe?
(seriously how do we get gold for the new gold button other then through the Dev Jacob Coles?)
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