Hunting Parties - no scents

Forum for suggesting changes to Salem.

Re: Hunting Parties - no scents

Postby Feone » Sat Aug 09, 2014 7:00 pm

Fair enough, teamwork while hunting isn't that hard. Realism isn't really the point since magical tracking arrows aren't particularly realistic.
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Re: Hunting Parties - no scents

Postby JohnCarver » Sat Aug 09, 2014 7:06 pm

Feone wrote:Fair enough, teamwork while hunting isn't that hard.

Kinda my thoughts.
Feone wrote:Realism isn't really the point since magical tracking arrows aren't particularly realistic.

Lack of realism in one area is not evidence for me to abandon attempts for it in others.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hunting Parties - no scents

Postby Feone » Sat Aug 09, 2014 7:11 pm

JohnCarver wrote:
Feone wrote:Fair enough, teamwork while hunting isn't that hard.

Kinda my thoughts.
Feone wrote:Realism isn't really the point since magical tracking arrows aren't particularly realistic.

Lack of realism in one area is not evidence for me to abandon attempts for it in others.


The crime system could probably use some reworking, it's more often used as a way to trick and/or attack people than it is as retribution for unprovoked attacks. As I understand it the goal of it was to give advanced players an incentive to be nice when there's little to gain from attacking/stealing/murdering a (generally less advanced) player.

Rather than achieving this goal scents are used as a weapon against the newbies or somewhat ignorant by said advanced players.
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Re: Hunting Parties - no scents

Postby JohnCarver » Sat Aug 09, 2014 7:25 pm

Feone wrote:Rather than achieving this goal scents are used as a weapon against the newbies or somewhat ignorant by said advanced players.


In the future. A scent can and hopefully will result in a negative action against the leaver of said scent 50-80% of the time.

I.E. If you have a scent, and want to invest a few hours, you should be able to hurt the person who left it, regardless of whatever mega-vault they think is super safe. I believe that arming the general public with this simple concept to fight back will cause the risk vs. rewards of scent leaving to be adjusted.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hunting Parties - no scents

Postby Darwoth » Sat Aug 09, 2014 8:10 pm

this is the stupidest idea i have read since leelee and darnokpl stopped posting.
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Re: Hunting Parties - no scents

Postby DarkNacht » Sat Aug 09, 2014 10:01 pm

Darwoth wrote:this is the stupidest idea i have read since leelee and darnokpl stopped posting.

Dumber then all the **** Frakked has posted? Even the stuff about fixing problems that don't exist?
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Re: Hunting Parties - no scents

Postby Darwoth » Sun Aug 10, 2014 2:13 am

probably not, but there is no way to tell as whenever i glaze over a frakked post i am stricken with hysterical blindness.
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