With the buff to bears and rumors about wolf packs - we are on the track towards encouraging hunting in groups.
However, when hunting in groups its very easy to accidentally hit another of your party and thus leave battery scents. Thus I run a huge risk of being later summon killed either by a "friend" or even because random passerby collected the scents and later used them on me. This is a major disincentive.
We should be able to hunt in packs without fear of reprisal thus I propose a new mechanic called a "hunting party".
While in a hunting party, battery against fellow hunting party members does not leave scents. Murder, trespassing, larceny all still leave scents.
This also would allow impromptu fight clubs all over the place - albeit with the risk that your "friend" murders you at the end of the fight.