more metal gear

Forum for suggesting changes to Salem.

Re: more metal gear

Postby jesi » Thu Aug 07, 2014 7:24 pm

Mereni wrote:
Rele wrote:
DarkNacht wrote:I doubt the cementation process would have been known to the early pilgrims as it was still very new/unknown to most of Europe at the time and metal production technology in the colonies was far behind what most of Europe had.


Apparently the colonies had very good metal production. http://www.flintriflesmith.com/WritingandResearch/WebArticles/ironandsteel.htm
It even says "The Brits were buying both bar iron and pig iron from the colonies, manufacturing it into finished goods and selling those back to the colonies, literally, by the boat load."
So the Colonies were basically their source of mining labor and economy.


But if you read the rest of that article, the colonies were encouraged to produce only pig and bar iron, the least refined kinds of iron, and the Iron Act of 1750 disallowed the making of infrastructure that allowed production of things like bar iron and nail rod used to make swords and nails and the like. While that act was largely ignored and difficult to enforce, we're still doing pretty good in-game just being able to make our own swords and nails.


British imperialism at work. The same was happening in India where those colonies were shipping exotic wood to england to be transformed into furniture and then sold back to english officers in India. Hence the proliferatiion of british colonial furniture shops today (weren't they called India imports? It has been a while since I was in the states.)
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Re: more metal gear

Postby Gromar » Thu Aug 07, 2014 9:51 pm

hm. Steel and iron... railways come to my mind....
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Re: more metal gear

Postby Rele » Fri Aug 08, 2014 12:45 am

Gromar wrote:hm. Steel and iron... railways come to my mind....


Railways! If we get railways we would also need new bandit clothes haha! And the ability to shoot guns/bows of horses and on the train. Would be cool :D
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Re: more metal gear

Postby DarkNacht » Fri Aug 08, 2014 12:52 am

Coming next patch: steampunk/western Salem.
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Re: more metal gear

Postby nonsonogiucas » Fri Aug 08, 2014 10:34 am

DarkNacht wrote:Coming next patch: steampunk/western Salem.

Weird west with a touch of steampunk would be pretty cool :o

Also, the article Rele linked exactly describes the process I was talking about.
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Re: more metal gear

Postby ImpalerWrG » Mon Aug 11, 2014 4:59 am

I actually think the greatest potential is in the base metals like Lead and Tin, most household items were made of these metals because they are so easy to work. Adding a lot of new and useful items their could expand metal working without mucking around in the combat systems, and it could give room for Iron working to increase in difficulty as the base metals would act as the gateway metals for newbies.
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Re: more metal gear

Postby DarkNacht » Mon Aug 11, 2014 5:56 am

ImpalerWrG wrote:I actually think the greatest potential is in the base metals like Lead and Tin, most household items were made of these metals because they are so easy to work. Adding a lot of new and useful items their could expand metal working without mucking around in the combat systems, and it could give room for Iron working to increase in difficulty as the base metals would act as the gateway metals for newbies.

Yeah metals other than copper and Iron would be great especially if Iron was harder to get and mostly just used when you need a particularly hard metal.
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