Hotifx 7.27.2014

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Re: Hotifx 7.27.2014

Postby alloin » Sun Aug 03, 2014 9:54 pm

Things possibly being "allowed" in the past doesn't change the fact that it was possible at this time. Nor does open doors INSIDE a claim make it possible for outsiders to do anything or even getting inside without placing a wasteclaim. This argument is invalid because it could be used against 'other bugs' that happened.

As far as i know, the previous scents were there because one of them teamed up with Darwoth, and thus allowing him access to that base. That person was removed from said claim, so nothing could happen now.

I'll stop discussing this matter though, I don't wanna keep you off your more important work, you're the judge here, you know (hopefully) exactly what happens and you have the power to do anything about it.
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Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 9:56 pm

alloin wrote:As far as i know, the previous scents were there because one of them teamed up with Darwoth, and thus allowing him access to that base.



The fact that Darwoth previously had access to that base, and had other mechanics that could have been used to get those kills is exactly my point.

If it wasn't the chair, it would have been something else. Thus reversing the one of several ways these kills could and would have happened is just one more reason why a restore would be unjust.
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Re: Hotifx 7.27.2014

Postby lachlaan » Sun Aug 03, 2014 9:58 pm

JohnCarver wrote:I would agree that this mechanic requires a tooltip at a minimum. Along with about 1,000 other things that should probably have tooltips.

I will not be restoring characters for missing tooltips.


There's a big difference between you intending for whichcraft to work that way, and hinting at that already months before implementing it, and something unintended and unexpected doing the same potential damage.

This sets the lovely precedent of first come first served for bugs, in the hope that it doesn't get categorized as a bug and the damage you've done with it will stay done.

You seem to have made up your mind though so at the very least post this current stance in an announcement post for the month's patch, so people know that the game is now a race to find ways of killing one another because just building walls and claims might as well be null and void from now on.
But yeah, stickying the current stance on mechanics unknown to you killing you will make it easier for people to know what to expect from the game at least.

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Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 10:02 pm

lachlaan wrote:because just building walls and claims might as well be null and void from now on.


Building walls and claims was never enough to keep you safe. The only way to ever be truly safe in Salem when you are offline is to not leave scents out.

lachlaan wrote:But yeah, stickying the current stance on mechanics unknown to you killing you will make it easier for people to know what to expect from the game at least.



Did anybody really not know that you can die in Salem to stuff you didn't realize? I severely doubt this requires a sticky.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hotifx 7.27.2014

Postby Feone » Sun Aug 03, 2014 10:03 pm

JohnCarver wrote:
alloin wrote:As far as i know, the previous scents were there because one of them teamed up with Darwoth, and thus allowing him access to that base.



The fact that Darwoth previously had access to that base, and had other mechanics that could have been used to get those kills is exactly my point.

If it wasn't the chair, it would have been something else. Thus reversing the one of several ways these kills could and would have happened is just one more reason why a restore would be unjust.


So, at the time of these kills there were flaws in the defenses that would have allowed Darwoth to enter that town without inside assistance or a waste claim? If this is the case then I'll completely agree that a restoration would be unjust.
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Re: Hotifx 7.27.2014

Postby Darwoth » Sun Aug 03, 2014 10:04 pm

Potjeh wrote:But yeah, Darwoth's arena death easily fails on 2 and 3. He left the designated combat area of his own volition, and the scents were used to summon the characters that killed him while he suffered no loss for getting those scents.


god i hate how clueless you are yet need to spout off anyway, how many times do i need to ECHO the fact that NO scents were left from that.

the kills i have gotten were NOT the character that landed the KB, were from old scents or scents i collected from baiting them inside the arena with "epic loot" ( :lol: ) certainly not murder scents since none actually generated.
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Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 10:05 pm

Feone wrote:So, at the time of these kills there were flaws in the defenses that would have allowed Darwoth to enter that town without inside assistance or a waste claim? If this is the case then I'll completely agree that a restoration would be unjust.


In the events leading up to this I was able to conclude Darwoth had more than one way to get these kills and he simply chose the chair as his preferred method as it is my understanding some previous drama on this forum has still not been discovered on how he did it. Its my assumption that Darwoth is keeping his other tricks in-play by deflecting all your attention on chairs lol. Either way, as originally stated, my research determined those characters died to poor security measures including but not limited to taking in stolen chairs.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Hotifx 7.27.2014

Postby alloin » Sun Aug 03, 2014 10:06 pm

JohnCarver wrote:
Feone wrote:So, at the time of these kills there were flaws in the defenses that would have allowed Darwoth to enter that town without inside assistance or a waste claim? If this is the case then I'll completely agree that a restoration would be unjust.


In the events leading up to this I was able to conclude Darwoth had more than one way to get these kills and he simply chose the chair as his preferred method as it is my understanding some previous drama on this forum has still not been discovered on how he did it.

as far as i know, he teamed up with suff, suff got access removed & has been killed, so at this time, he had no other option then using a chair.

this is really my last post on this topic !
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Re: Hotifx 7.27.2014

Postby neored9 » Sun Aug 03, 2014 10:11 pm

alloin wrote:Nope, I tested it with Juda before Darwoth got killed, and I also killed a noob that way.



Wait, you're saying you knew about this bug and didn't report it right away?
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Re: Hotifx 7.27.2014

Postby JohnCarver » Sun Aug 03, 2014 10:11 pm

alloin wrote:as far as i know, he had no other option then using a chair.

Which is wrong, and why players throwing in their opinions without all the facts is possibly an exercise I should better ignore in the future. Facts remain

*I don't consider chairs bugged, just poorly implemented and explained.
*I have full confidence those players were dead without the chair.


I consider it quite silly for anybody to argue for action in this case while keeping those two facts in mind.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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