this weeks apple shipment

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Re: this weeks apple shipment

Postby Dallane » Sun Aug 03, 2014 9:31 pm

>darwoth is still mad about vigi
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: this weeks apple shipment

Postby Darwoth » Sun Aug 03, 2014 9:33 pm

pfft, vigilance gave me my first group of arch enemies and kept the game at a heightened level of fun for months after/because of that. if you only knew the long twisting story that grew out of that whole fiasco, finally ending in the massacre at darwoth forest :lol:
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Re: this weeks apple shipment

Postby Dallane » Sun Aug 03, 2014 9:37 pm

Darwoth wrote: if you only knew the long twisting story that grew out of that whole fiasco, finally ending in the massacre at darwoth forest :lol:


Sucks that the "story" that you "will eventually will post" will never actually be a "story"
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Re: this weeks apple shipment

Postby lachlaan » Sun Aug 03, 2014 9:39 pm

JohnCarver wrote: I disagree that is a bug and simply think its a mechanic that could be better refined.


The fact of the matter is that every single bug could become a potential mechanic, the issue with this is that it's unintuitive what exactly you would feel is an okay mechanic until you state that it's an okay mechanic or not. So as of your latest announced stance on bug correction and abuse, anything goes as long as we can find loopholes within your three "rules", and if we can paint the bug as a fun potential mechanic that will also gain us cookie points and a free pass. Like I said, horses jump walls, there's even a real life sport revolving around that. Heck, had Paul had the foresight to use a disposable alt to abuse the bug with, and let it die, that would've put him one step closer to a free pass. Clearly when scents are involved in someone dying to bug abuse, the victim's direct action of leaving a scent is what puts them at fault for their own death, therefore 2 out of three conditions are no longer met, and restorations become a thing of the past. Please re-word or revise your restoration conditions for loopholes such as the "make a murder alt and make sure it dies in the process", and please consider the easy solution that an unintended mechanic be considered a bug until it is either reported and disclaimed as a bug, or officially announced by the dev team as an intended mechanic.
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Re: this weeks apple shipment

Postby Darwoth » Sun Aug 03, 2014 9:43 pm

Dallane wrote:
Darwoth wrote: if you only knew the long twisting story that grew out of that whole fiasco, finally ending in the massacre at darwoth forest :lol:


Sucks that the "story" that you "will eventually will post" will never actually be a "story"



takes a good bit of time to compile and write a good story, i keep stumbling into new ones that curtails writing about the old ones (but i am certainly not complaining about that).

one day i will have to go afk for a month or two and get them all up.
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Re: this weeks apple shipment

Postby Darwoth » Sun Aug 03, 2014 9:48 pm

lachlaan wrote:]

The fact of the matter is that every single bug could become a potential mechanic, the issue with this is that it's unintuitive what exactly you would feel is an okay mechanic until you state that it's an okay mechanic or not. So as of your latest announced stance on bug correction and abuse, anything goes as long as we can find loopholes within your three "rules", and if we can paint the bug as a fun potential mechanic that will also gain us cookie points and a free pass. Like I said, horses jump walls, there's even a real life sport revolving around that. Heck, had Paul had the foresight to use a disposable alt to abuse the bug with, and let it die, that would've put him one step closer to a free pass. Clearly when scents are involved in someone dying to bug abuse, the victim's direct action of leaving a scent is what puts them at fault for their own death, therefore 2 out of three conditions are no longer met, and restorations become a thing of the past. Please re-word or revise your restoration conditions for loopholes such as the "make a murder alt and make sure it dies in the process", and please consider the easy solution that an unintended mechanic be considered a bug until it is either reported and disclaimed as a bug, or officially announced by the dev team as an intended mechanic.


they left all of their gates open and carried cursed items inside, the competely unrelated horse issue was simply a method of walking through walls entirely without any input on the part of the victims. additionally your example is stupid, a horse can jump approximately 5 feet high on average, which is shorter than my privacy fence, much less anything considered to be a wall.
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Re: this weeks apple shipment

Postby Feone » Sun Aug 03, 2014 9:51 pm

Darwoth wrote:
lachlaan wrote:]

The fact of the matter is that every single bug could become a potential mechanic, the issue with this is that it's unintuitive what exactly you would feel is an okay mechanic until you state that it's an okay mechanic or not. So as of your latest announced stance on bug correction and abuse, anything goes as long as we can find loopholes within your three "rules", and if we can paint the bug as a fun potential mechanic that will also gain us cookie points and a free pass. Like I said, horses jump walls, there's even a real life sport revolving around that. Heck, had Paul had the foresight to use a disposable alt to abuse the bug with, and let it die, that would've put him one step closer to a free pass. Clearly when scents are involved in someone dying to bug abuse, the victim's direct action of leaving a scent is what puts them at fault for their own death, therefore 2 out of three conditions are no longer met, and restorations become a thing of the past. Please re-word or revise your restoration conditions for loopholes such as the "make a murder alt and make sure it dies in the process", and please consider the easy solution that an unintended mechanic be considered a bug until it is either reported and disclaimed as a bug, or officially announced by the dev team as an intended mechanic.


they left all of their gates open and carried cursed items inside, the competely unrelated horse issue was simply a method of walking through walls entirely without any input on the part of the victims. additionally your example is stupid, a horse can jump approximately 5 feet high on average, which is shorter than my privacy fence, much less anything considered to be a wall.


They were idiots for leaving so many gates open.

Not knowing of a completely undocumented & counterintuitive mechanic isn't part of the idiocy though.
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Re: this weeks apple shipment

Postby Darwoth » Sun Aug 03, 2014 9:53 pm

does not change the fact that the part universally accepted to be their idiocy is what actually killed them.

and i would argue that not having some suspicion about a bunch of shiny **** mysteriously appearing on your doorstep is dumb, methuzelah even agreed with me and said his first inclination was to destroy the chairs but he took them inside instead.


so, yeah!
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Re: this weeks apple shipment

Postby DarkNacht » Sun Aug 03, 2014 9:58 pm

Feone wrote:Not knowing of a completely undocumented & counterintuitive mechanic isn't part of the idiocy though.

As opposed to ever other mechanic in Salem which are all well documented and intuitive?
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Re: this weeks apple shipment

Postby neored9 » Sun Aug 03, 2014 9:59 pm

lachlaan wrote:
JohnCarver wrote: I disagree that is a bug and simply think its a mechanic that could be better refined.


I think my opinion is more important than the dev
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