oleanna wrote:It's a part of the game. Stealing stuff with larceny or with brain is a way like an other !
Nektaris wrote:And you should tell me why i am wrong
Nektaris wrote:And you should tell me why i am wrong
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ImpalerWrG wrote:But it need not be, the player can go with the wagon, but they don't need to be IN it during the journey. Just give the player (only the player who sent the wagon) the option of teleporting from the sending carriage house to the destination carriage house once the wagons travel timer has completed.
ImpalerWrG wrote:Now lets take it up another notch, limit the range on wagons so the player needs to go through several player made locations to get to Boston, players will want to make Carriage houses available for this because the wagons horses will need to be refreshed with comestibles or accommodation (such as a stable or inn), and people will have a big incentive to buy these fresheners along the way rather then use valuable cargo space for them. A few silver for each traveler is all were talking here but the income will make running these wagon stops very lucrative.
ImpalerWrG wrote:Lastly we need some down-market options for the newbs, the OP addresses this with his 'Shopping bag' idea but I don't think we need a new container for this, we just need to allow the homestead itself to fill the role of the sending carriage house. But the homestead can only send sleds, and sleds are very slow in this travel mode.
nonsonogiucas wrote:I would love to reply on this but unfortunately I can only write from my phone atm.
I've got the impression that too many separated mechanics have been mixed togheter in the same thread. It is difficult to discuss any of them in this fashion.
I would suggest to separate concerns again.
Transport is a thing.
Automated transport is another thing.
Trade is another thing.
Automated trade (stalls) is still a different thing.
I think I understand how the devs might find that the carriage house is a nice thematic rendition of the Boston stalls competition they had in mind... I do not like the part where the wagon goes into hyperspace and comes back at destination however as it look like even more item porting to me. You should at least be required to build a trail or road between A and B and then defend it in order to send goods this way.
Bostonport can stay with a 60 min cooldown and n00bs like me are still happy.
nonsonogiucas wrote:I think I understand how the devs might find that the carriage house is a nice thematic rendition of the Boston stalls competition they had in mind... I do not like the part where the wagon goes into hyperspace and comes back at destination however as it look like even more item porting to me. You should at least be required to build a trail or road between A and B and then defend it in order to send goods this way.
Procne wrote:the whole idea doesn't make sense to you.
Feone wrote:Way too much work, way too much risk.
Feone wrote:distances are too large to do this
nonsonogiucas wrote:
Now don't get me wrong.
If we have to continue to port items around I do prefer your very thematic rendition of item porting... sure it has a lot of flavor... it's just that I don't like item porting as a mechanic in this game.
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