DarkNacht wrote:Procne wrote:No. They would kill the traders just for the lolz. To see the rage thread on the forum. To just take the silver and destroy everything else
You don't think anyone one would do this to the tribe too?Procne wrote:That's a lot of development effort required to make trade much more complicated than it is now, just to fullfil your vision. Trading is already pretty complicated with the risk of being scammed and having to personally meet with other people. And now you want to add the risk of being killed, the requirement of either huge time and infrastructure commitment to move goods yourself, or hiring a middleman (first one would have to exist) to move the goods for you. How would that increase the trade? Or make it more fun?
Complicated does not equal bad and there are lots of complicated systems in this game. Trading with a trusted trader is not complicated, when people get scammed its usually because they are idiots.
Asking how it would increase trade is like asking how the influence system on fields is going to produce more of the crop that you want then just letting you select which tiered crop you what to produce when planting or how making you grind purity helps you get higher purity then a system that just hands it to you. Having players manually move goods is not to increase trade, but it would make it far more interesting for many people. The current system is safe and boring, if I wanted that I would go play farmville.
The system you're proposing would eliminate trade entirely for newbies, the group that is one of the biggest consumers.
Most hermits would be excluded too. No it is not even remotely like asking for free stuff. This is a game, and if a system is not worth the time, risk and complications of using it then nobody will use it.
It is remarkably safer, more convenient and easier to make EVERYTHING yourself than to ever bother interacting with a single trader in the system you propose. May as well not have any trade or interaction in that case.