"not remove" but limited permadeath

Forum for suggesting changes to Salem.

Re: "not remove" but limited permadeath

Postby GioPoly » Wed Jul 23, 2014 5:04 pm

I love permadeath . One of the two reasons I started the game ( the other is crafting so many stuff ) .

Now for people who feel that "they loose everything in the blink of an eye" there could be another solution. ( though its up to you not to loose your good chars, best challenge of the game )

I got that idea, lets say one has a toon and dies, how about the "soul" remains as a toon slot in your acc and when you create a new toon the soul enters it and the toon inherits a percentage of the deads skills and humors ( a small one like 15% ) .

this way you do not start from scratch at least... though I guess to a guy that has humors 200 , 30 would seem like mockery :mrgreen:

anyway permadeath is what charms most of the players , so ... diiiieeee muhahahhahahha!
in war, truth is the first casualty ~ Aeschylus
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Re: "not remove" but limited permadeath

Postby adiv » Wed Jul 23, 2014 5:44 pm

ok discussion closed.
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Re: "not remove" but limited permadeath

Postby Eyesgood » Thu Jul 24, 2014 12:48 am

Deep crafting and Perma-death are diametrically opposed to each other. Those who love the former will not invest their time for fear of the latter. Those who love the latter don't really care about the former. I really can't understand why gaming companies fail to see this.
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Re: "not remove" but limited permadeath

Postby DarkNacht » Thu Jul 24, 2014 12:59 am

Eyesgood wrote:Deep crafting and Perma-death are diametrically opposed to each other. Those who love the former will not invest their time for fear of the latter. Those who love the latter don't really care about the former. I really can't understand why gaming companies fail to see this.

This is not even close to true, with out one the other is worthless. The thing that gives the crafting value is the full-PvP and perma-death.
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Re: "not remove" but limited permadeath

Postby Dallane » Thu Jul 24, 2014 1:02 am

Eyesgood wrote:Deep crafting and Perma-death are diametrically opposed to each other. Those who love the former will not invest their time for fear of the latter. Those who love the latter don't really care about the former. I really can't understand why gaming companies fail to see this.


100% false
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: "not remove" but limited permadeath

Postby JohnCarver » Thu Jul 24, 2014 2:01 am

Eyesgood wrote:Deep crafting and Perma-death are diametrically opposed to each other. Those who love the former will not invest their time for fear of the latter. Those who love the latter don't really care about the former. I really can't understand why gaming companies fail to see this.


Yes, shame on all those other permadeath crafting games out there blazing the trail with us.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: "not remove" but limited permadeath

Postby Dallane » Thu Jul 24, 2014 2:35 am

JohnCarver wrote:
Eyesgood wrote:Deep crafting and Perma-death are diametrically opposed to each other. Those who love the former will not invest their time for fear of the latter. Those who love the latter don't really care about the former. I really can't understand why gaming companies fail to see this.


Yes shame on all those other permadeath crafting games out there blazing the trail with us.


:lol:
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: "not remove" but limited permadeath

Postby Blood » Thu Jul 24, 2014 3:02 am

Personally Permadeath goes hand in hand with a in depth crafting/survival game, there is no point in building a house in a forest and hunting animals if the worst thing that can happen is being KO by some random guy we should always have to struggle against the idea that death is waiting for us every time we log on. If anything maybe implement a part that if you punch someone and KO them there's a chance they fall and hit their head and suffer worse things or even land on a rock and die.

My issue atm is that death in game wipes you from the face of the game so completely that once these people die that's it unless there's a post on the forums, they are gone forever. I know there's prolly a dozen threads above graveyards and such(im not going looking for any to necro), my vision one day is to see an area in town that's a graveyard building that we can go into and loads another map based on the graveyard buildings with graves and i dunno mist and floating bats. In this area we can either pay a bit of silver or some other way to immortalize a fallen character with an epitaph on a gravestone (maybe even different costs for gravestones/crypts) and it has a list of skills and the murderers name if you have evidence to prove it written on it.

Having this gives our community a sense of progression over time the wars fought the crime sprees and the fallen innocents, but its open to all new and old to visit and look upon it and reminisce about the past. It makes me sad that when i or my friends char dies in game one day that all that might be left is a forum post in an archive somewhere never to be seen again.
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Re: "not remove" but limited permadeath

Postby Eyesgood » Thu Jul 24, 2014 4:18 pm

You people love to suffer and care nothing for your time if you think perma-death and hundreds of hours of skilling up to craft good items go hand-in-hand.... that's all I am going to say.
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Re: "not remove" but limited permadeath

Postby Suffragium » Thu Jul 24, 2014 4:27 pm

Eyesgood wrote:You people love to suffer and care nothing for your time if you think perma-death and hundreds of hours of skilling up to craft good items go hand-in-hand.... that's all I am going to say.

We want tears. We want hate. We want forum drama. That's all.
Something deep or funny
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