"not remove" but limited permadeath

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"not remove" but limited permadeath

Postby adiv » Wed Jul 23, 2014 3:34 pm

.That's the goal.
Now how to do it, and why:

I'm just giving the idea, the players that want it will add more ideas to do it, in a proper way that will be accepted by most of the Salem population.

The big reason for the "limited death" idea is the reasonable way of justice, that if a player didn't do you any kind of harm, you can't kill him just like that. You can "ko" him,so the "satisfaction"or the fun of the need to harm a player, is still there.

Now, almost all other things in the "harm things" can be killed.

Don't jump to comment, I know there is a lot to talk about. just wait a sec, and think about it...

I'll give a second reason that all players know, its the huge amount of time spent to build/grow and develop.
If it was a "pure pvp" game then "permadeath" sure needs to be "unlimited", but Salem is also a crafting game.
Last edited by adiv on Wed Jul 23, 2014 4:02 pm, edited 1 time in total.
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Re: "not remove" but limited permadeath

Postby Cheena » Wed Jul 23, 2014 3:38 pm

So you wanna remove the "unfair" aspect of the game, aka being killed and lose everything while you didn't deserve it ? But... that's the whole Salem concept...
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: "not remove" but limited permadeath

Postby Judaism » Wed Jul 23, 2014 3:41 pm

adiv wrote:so the "satisfaction"or the fun of the need to harm a player, is still there.



No, the only statisfaction I get is that I know he/she could almost cry IRL. KO is just not enough, perma-death is part of the game, I died many times and still enjoy the thought of perma-death.
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Re: "not remove" but limited permadeath

Postby Dallane » Wed Jul 23, 2014 3:41 pm

adiv wrote:Garbage carebear ****


Get out. Please use search and see how this wont work.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: "not remove" but limited permadeath

Postby troubleis » Wed Jul 23, 2014 3:42 pm

JohnCarver wrote:
as captain of this ship, I plan on riding it to our destination as a submarine if I have to.
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Re: "not remove" but limited permadeath

Postby Feone » Wed Jul 23, 2014 3:42 pm

It's probably impossible to limit permadeath in a way that won't allow for abuse.

Newbies probably need a little protection to not be wiped out by the first player they run into though. Its not a good thing for the game population if the newer players are constantly wiped out before they can start to enjoy the game.
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Re: "not remove" but limited permadeath

Postby Horis » Wed Jul 23, 2014 3:59 pm

Removing permadeath isn't ever a possible consideration in this game. It is what every other aspect of the game pivots on. I have read from the gods that they are working on augmenting the risk that comes with murder but permadeath is pivotal to the fears and tears of Salem.

Permadeath is so ingrained in this game. It was there from the time this game was just a twinkle in Loftar's eye, and a ***** in Jorb's panties.

You are essentially suggesting removing permadeath for those who chose to not commit crimes. Great so we get players with criminal alts and Uber-powerful farming alts that never die. End-game becomes very safe and cozy. Then I quit.

This game should be renamed "Permadeath" just to make it clear that there aren't any misconceptions.
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Re: "not remove" but limited permadeath

Postby adiv » Wed Jul 23, 2014 4:17 pm

to Horis.

"You are essentially suggesting removing permadeath for those who chose to not commit crimes. Great so we get players with criminal alts and Uber-powerful farming alts that never die. End-game becomes very safe and cozy."

well, develop the idea, i just ment to give direction.

as i say, the players will develop it, that it will be exepted.

sure i dont want salem to be too cozy and safe, but reasonable, thats all.

im sure there r great minds among the salem players.
if there is problems we can solved it.

the discussion is open.
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Re: "not remove" but limited permadeath

Postby Dallane » Wed Jul 23, 2014 4:38 pm

adiv wrote:the discussion is open.


Its not at all. Permadeath isn't going to leave. EVER. Get over it

1 Remove Permadeath
JohnCarver wrote:Never.

See this recent thread and this older one for reference


/thread
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Re: "not remove" but limited permadeath

Postby TotalyMeow » Wed Jul 23, 2014 4:51 pm

I normally don't comment on in-game things, that's John's area, but I can see a flame fest about to happen, so I'm going to head it off here. John has already stated that there will always be permadeath, and there will always be open world combat. That includes this situation, we are not going to make any character 'safe' from murder if they encounter someone in the wild who wants to kill them.

As mentioned earlier in this thread, we do have plans for a mechanic to help mitigate the consequences of dying and that is as far as it is going to go.

And Please, we do look at this forum for ideas. I don't want to stifle anyone's creativity, but if you are going to suggest something new or a change to something current, try to think out some details before you post here. Just saying 'I think we should change Gluttony, discuss' will never result in a change to Gluttony, for example.
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