Character Stuck

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Character Stuck

Postby RyoCavallo » Sat Jul 19, 2014 3:07 am

I'm having an issue with the game...
Every 5-10 minutes my character gets stuck and cannot move. The game does not freeze, but the functions do not work. Walking, interaction, even logging out and exiting the game will not work.
It seems like lag at first, but it never resolves itself and the game needs to be forced to shut down. After logging back in everything works fine for another 5-10 minutes until it stops responding again.
Anyone with similar issues? Answers?
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Re: Character Stuck

Postby Feone » Sat Jul 19, 2014 9:11 am

Sounds like a memory leak or out of memory error on your pc.

How much ram do you have and how much is the client consuming?
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Re: Character Stuck

Postby MagicManICT » Sat Jul 19, 2014 6:38 pm

Java doesn't have memory leaks. That said, memory could be an issue anyway, as there are some out of memory issues with custom clients due to caching of map tiles and mesh updates (if memory is serving me correctly). If you're having problems with a custom client, see if you can reproduce it with the original. Any computer built in the last 10 years can run this (I had a 2003 AMD w/ 1GB RAM and low end DX9 video card running it just fine... low fps, but more than playable). The exception would likely be an older computer with integrated graphics, such as a notebook, that has shared RAM (the graphics processor has to use the system RAM). Even with shared RAM running Win XP 32 bit or a small footprint Linux, you shouldn't have RAM issues, though.

It could also be one of two other things: Graphics issues--are your drivers up to date? What card/chipset are you using? How much video RAM is there? (may not even matter, but may still be good to know);
Network connection issues: Your computer or Internet connection isn't functioning properly. The client freezes up when it doesn't get data when expected, and everyone else should be in the same frozen state. We used to have issues like this in Haven when the server wasn't performing optimally, too, but I seriously doubt that is the case in Salem (was due at the time to a server OS issue).
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Re: Character Stuck

Postby Feone » Sat Jul 19, 2014 6:46 pm

MagicManICT wrote:Java doesn't have memory leaks.


You are plain and simply wrong.

Garbage collection will not catch objects that are still referenced from live parts of the program. As such it is definitely possible for memory leaks to exist.
It's also very much possible to generate so much garbage that it will lag out severely when trying to keep up.

On lower amounts of ram, especially, garbage collect needs to work more often which can also cause lag. Especially if the cpu isn't that great either.
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Re: Character Stuck

Postby Judaism » Sat Jul 19, 2014 7:08 pm

I know this is not a fix, altough it is something which will be extremely helpfull.

My minimalisation pack reduces the load with around 90%, therefore around 90% less memory leaks.

http://forum.salemthegame.com/viewtopic.php?f=11&t=10131

Give it a shot, you could always remove it within 10 seconds. Its up to you how you wish to play without lag or without graphics.
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Re: Character Stuck

Postby RyoCavallo » Sat Jul 19, 2014 8:34 pm

My computer is fairly modern if not overkill. 8gb of ram, intel i7 cpu, 2 GTX780 graphics cards. I run every game, especially resource intensive games with no problem. The graphics, system, and hardware are not freezing up. The game is running, but only the character wont move.
This happens every 5-10 minutes.
The internet is still connected, and shoving packets so far up my behind I could time travel.
Fps is running steady.
There are no memory leaks as the process is running flawlessly on the monitor.
Ive tried the update already, with no luck.
Switched from Java 7, to Java 6
There are no error reports.

The character still stands there like a zombie, wobbling and bobbling in an eternal lag limbo.
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Re: Character Stuck

Postby loftar » Sat Jul 19, 2014 8:53 pm

Feone wrote:It's also very much possible to generate so much garbage that it will lag out severely when trying to keep up.

That is going to be extremely hard on an ephemeral GC (such as the one Hotspot uses).
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Re: Character Stuck

Postby Feone » Sat Jul 19, 2014 8:55 pm

loftar wrote:
Feone wrote:It's also very much possible to generate so much garbage that it will lag out severely when trying to keep up.

That is going to be extremely hard on an ephemeral GC (such as the one Hotspot uses).


Not impossible, though.
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Re: Character Stuck

Postby loftar » Sat Jul 19, 2014 10:05 pm

I'm sure you could figure out some clever allocation scheme that could achieve that if you really put your mind to it. As for doing it inadvertently, I'm sure it's not strictly impossible, but I'd argue it's pretty darn close to it. :)
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Re: Character Stuck

Postby RyoCavallo » Sat Jul 19, 2014 10:34 pm

I think I saw a member post an issue identical to my own, and it had no replies. Does anyone actually know why this is happening?
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