by MagicManICT » Sat Jul 19, 2014 6:38 pm
Java doesn't have memory leaks. That said, memory could be an issue anyway, as there are some out of memory issues with custom clients due to caching of map tiles and mesh updates (if memory is serving me correctly). If you're having problems with a custom client, see if you can reproduce it with the original. Any computer built in the last 10 years can run this (I had a 2003 AMD w/ 1GB RAM and low end DX9 video card running it just fine... low fps, but more than playable). The exception would likely be an older computer with integrated graphics, such as a notebook, that has shared RAM (the graphics processor has to use the system RAM). Even with shared RAM running Win XP 32 bit or a small footprint Linux, you shouldn't have RAM issues, though.
It could also be one of two other things: Graphics issues--are your drivers up to date? What card/chipset are you using? How much video RAM is there? (may not even matter, but may still be good to know);
Network connection issues: Your computer or Internet connection isn't functioning properly. The client freezes up when it doesn't get data when expected, and everyone else should be in the same frozen state. We used to have issues like this in Haven when the server wasn't performing optimally, too, but I seriously doubt that is the case in Salem (was due at the time to a server OS issue).
I am a moderator. I moderate stuff. When I do, I write in this color.JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.