Make sky blue

Forum for suggesting changes to Salem.

Make sky blue

Postby GioPoly » Fri Jul 18, 2014 9:22 pm

when you choose freecam, the sky could be blue, ( since the land looks like its daytime ) . It would feel better :mrgreen:
in war, truth is the first casualty ~ Aeschylus
User avatar
GioPoly
 
Posts: 43
Joined: Wed Jun 25, 2014 12:24 am

Re: Make sky blue

Postby lachlaan » Fri Jul 18, 2014 9:25 pm

I think they did indeed say they plan to add a skybox :) So yay! Wish granted, sometime in the future.
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: Make sky blue

Postby GioPoly » Fri Jul 18, 2014 9:26 pm

lachlaan wrote:I think they did indeed say they plan to add a skybox :) So yay! Wish granted, sometime in the future.


ok, nice :D
in war, truth is the first casualty ~ Aeschylus
User avatar
GioPoly
 
Posts: 43
Joined: Wed Jun 25, 2014 12:24 am

Re: Make sky blue

Postby JohnCarver » Fri Jul 18, 2014 9:51 pm

Won't be blue though. Salem is a dark and gloomy place.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Make sky blue

Postby GioPoly » Fri Jul 18, 2014 10:13 pm

JohnCarver wrote:Won't be blue though. Salem is a dark and gloomy place.


Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:
in war, truth is the first casualty ~ Aeschylus
User avatar
GioPoly
 
Posts: 43
Joined: Wed Jun 25, 2014 12:24 am

Re: Make sky blue

Postby JohnCarver » Fri Jul 18, 2014 10:16 pm

GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
User avatar
JohnCarver
Site Admin
 
Posts: 6826
Joined: Fri Jun 06, 2014 3:02 am

Re: Make sky blue

Postby The_Witch_King » Fri Jul 18, 2014 10:17 pm

GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ?

You could always suggest for simpler access to the textures and sounds within the game to modify. You could also make a modified client and have it randomize a series of music as well; to fit your taste.
Semper Ardens
User avatar
The_Witch_King
 
Posts: 32
Joined: Fri Jul 18, 2014 5:07 pm

Re: Make sky blue

Postby GioPoly » Fri Jul 18, 2014 10:20 pm

JohnCarver wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.


i like it :!:
in war, truth is the first casualty ~ Aeschylus
User avatar
GioPoly
 
Posts: 43
Joined: Wed Jun 25, 2014 12:24 am

Re: Make sky blue

Postby GioPoly » Fri Jul 18, 2014 10:21 pm

The_Witch_King wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ?

You could always suggest for simpler access to the textures and sounds within the game to modify. You could also make a modified client and have it randomize a series of music as well; to fit your taste.


well i was just joking with that :)
in war, truth is the first casualty ~ Aeschylus
User avatar
GioPoly
 
Posts: 43
Joined: Wed Jun 25, 2014 12:24 am

Re: Make sky blue

Postby nonsonogiucas » Fri Jul 18, 2014 10:42 pm

JohnCarver wrote:
GioPoly wrote:Then I shouldn't expect any ambient sounds like birds singing and wabbits hopping ? You could add a creepy wind blowing in the wilderness though :mrgreen:


Here was an early design concept for the ambient sound in the darkness at least.
http://www.mortalmoments.com/salem/concept/ambient.mp3

Once we can create a small, acceptable, ambient file we like we hope to impress just how dark and scary Salem is through the wonderful world of sound.


I don't know why but the first 30 seconds remind me of Fallout 3...

I can't wait for changing weather, I kept imagining doing the usual farming things under a heavy rain, the little torch in hand and the torch posts casting their yellowish light in a small radius... and maybe random twisted shadows dancing around... :twisted:


I was thinking... there should be some merrier tunes in there too, then when the witches are added, you could have twisted, scary, versions of the same tunes fading in at random times if you have been cursed.
I was lucky...
User avatar
nonsonogiucas
 
Posts: 203
Joined: Sat May 17, 2014 3:57 pm
Location: Rome, Italy

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests