Merchant/Trading Skill

Forum for suggesting changes to Salem.

Merchant/Trading Skill

Postby ezgoezit » Tue Jul 15, 2014 4:26 pm

A new skill or tweek of an existing skill that allows someone to identify an item as stolen property. The person with this skill should be able to see that an item placed in a barrel is stolen.
Sic Erat Scriptum (Thus was it written)
ezgoezit
 
Posts: 69
Joined: Thu May 08, 2014 9:07 pm

Re: Merchant/Trading Skill

Postby AmmaBoss » Tue Jul 15, 2014 4:34 pm

bad idea
AmmaBoss
 
Posts: 379
Joined: Thu Jun 06, 2013 1:15 am

Re: Merchant/Trading Skill

Postby Thor » Tue Jul 15, 2014 4:49 pm

No, never.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: Merchant/Trading Skill

Postby KruskDaMangled » Tue Jul 15, 2014 5:15 pm

AmmaBoss wrote:bad idea


I also feel that is unnecessary. Either porting into Boston with a "stolen" item (that's yours, really, an alt just "borrowed" it so you have a scent on it) or actually putting it in a stall or trade barrel should kill scents. A player receiving said property back should also void the scent. It's not really a "stolen" item anymore if you get it back. Anyone that handles it other than the owner when it counts as stolen should also count as a criminal in some sense, and should at very least be unable to port with it even if they don't leave much if a scent. (To prevent hand offs to alts/village mates.)

The economy needs relatively safe trading, and it was probably never the intention of the devs to let you use allegedly stolen goods as "magic radar tracking beacons", more to follow dirty thieves overland innawoods and settle their hash.

(Maybe it could just be the stalls, but I feel like the intention of a sale is there and you should be able to do risky handoffs that don't risk your character or claim relatively safely too.)
KruskDaMangled
 
Posts: 562
Joined: Fri Mar 01, 2013 10:11 pm

Re: Merchant/Trading Skill

Postby Dallane » Tue Jul 15, 2014 11:59 pm

AmmaBoss wrote:bad idea
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests