Bring players together

Forum for suggesting changes to Salem.

Bring players together

Postby Church » Mon Jul 14, 2014 6:20 pm

I think that the developers should work on ways to bring players together. multiple large cities with interconnecting roads, multiple factions, trade. the way it is now every one seems afraid to allow new members and so many remain isolated. new groups coming together are as common as getting hit by lightning. I don't really have any good ideas. maybe don't allow same city members to kill each other just to knock-out. maybe allow training with same city members with no scent so more can get better at fighting. and if a person leaves a city they can not join another for 3 days or kill people in the city they just left for a day. maybe others have little ideas that could make more play together. a lot of different factions with alliances and trade and wars would be fun.

I also think guns should be enhanced,10 players lined up shooting with great effect would be awesome. but keep load times slow so after 1st volley hand to hand would be next. and limit number of guns that can be fired so someone wouldn't load inventory. this would equalize the big power of one long time player fighting a lot of noob players. GUNS

and no scent for killing thief or murderer on your own home or town
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Re: Bring players together

Postby JohnCarver » Mon Jul 14, 2014 6:21 pm

Gun damage is already being adjusted. As for immunity from town members, we have no intentions of hard-coding safety and trust into the political system of Salem when it comes to combat. You already have Trial Members now and we felt that was quite lenient.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Bring players together

Postby Church » Mon Jul 14, 2014 6:33 pm

maybe a new skill for accuracy capped at random 75% chance of hit. and lowest being a 25% chance of hit. pistol being short range and rifle being long range. maybe have different guns. 1 more accurate but less distance and damage, 1 load faster but less damage, 1 close range for best damage and hit chance, ect.

only able to load 1 equipped gun a time and if in inventory it auto unloads.
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Re: Bring players together

Postby Rifmaster » Tue Jul 15, 2014 5:02 pm

I was suprised when you said "and wars would be fun"
What about rebels vs. tribe?
Dont forget that :( <3
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Re: Bring players together

Postby Suffragium » Wed Jul 16, 2014 5:58 am

Church wrote: a lot of different factions with alliances and trade and wars would be fun.


This is very much my intention, should we defeat the Tribe. Salem needs some diversity.
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Re: Bring players together

Postby Church » Wed Jul 16, 2014 3:43 pm

I was suprised when you said "and wars would be fun"
What about rebels vs. tribe?
Dont forget that <3


yes but the inability to join the tribe or the rebels leaves the majority of us out. this was the reason for the post in the first place
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Re: Bring players together

Postby Suffragium » Wed Jul 16, 2014 3:50 pm

Church wrote:
I was suprised when you said "and wars would be fun"
What about rebels vs. tribe?
Dont forget that <3


yes but the inability to join the tribe or the rebels leaves the majority of us out. this was the reason for the post in the first place


Send a PM to me and we'll talk about joining the rebels.
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Re: Bring players together

Postby AmmaBoss » Wed Jul 16, 2014 4:48 pm

The rebels aren't the only group fighting the tribe.
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Re: Bring players together

Postby Suffragium » Wed Jul 16, 2014 4:51 pm

AmmaBoss wrote:The rebels aren't the only group fighting the tribe.

This is also true.
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Re: Bring players together

Postby Dallane » Wed Jul 16, 2014 11:00 pm

AmmaBoss wrote:The rebels aren't the only group fighting the tribe.


There are also dif factions in the "rebellion"
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