Potjeh wrote:I think this would fit in well with the whole professions checkpoint on the roadmap, by making room for a miner profession. A very nice thing would be to have the boulders dynamically change their model as they're chipped away, so you could estimate at a glance how much is left in them.
P.S. Please add lime quarries.
Interesting. Unlike the meshes of a compost bin or other structures that dynamically just change a 'part' of themselves, to switch from boulder to boulder I'm afraid one model would need to be replaced with another. I'll ask around but I worry this may cause issues where players who havn't seen or loaded a specific boulder have strange jarring issues at the point where one boulder disappears and the other is trying to load. I do like the idea in concept but it may be a fair bit of work as it would require boulders to actually be a singular object, with various meshes of their layers being deleted from render upon reaching a point of less product. A nice thing for sure, but a fair bit of work that might be a tad more appreciated elsewhere?
As for adding a few more boulders to make stone quarriesmore dynamic, we were actually thinking about simply having a granite boulder be a % chance out of a stone quarry? To my understanding you do not spend crazy amounts of time in stone quarries like you do lime quarries, and as such, the need for such variety may be a bit overkill. We do feel dynamic solution to the game given its nature to be grindy is almost always worth it if we can find something that works.
As for adding lime quarries. How do you propose doing this? Manipulating the map on a massive scale without a wipe I believe poses a bit of a problem. Me running around for the next year speckling them is also less than ideal....