You speak from both sides of your mouth.
Faithfully,
-PmP
JohnCarver wrote:Ikpeip wrote:Sarcasm and snide remarks about mining won't mask your lies, John Carver. You're trying to portray the humor drain bug we reported as working as intended but needing rebalancing. In light of the other, related bug we reported I know this is not the case - and you know it too. A change was made to one part of a system that had unintended consequences in several other parts of the system. It is a bug. But because it works against us, instead of for us, it is handwaved away. When the Rebels encounter these bugs and whine and wail, then you will bend over backwards to accommodate them.
Faithfully,
-PmP
You seem to think anything that doesn't fit your vision of a perfect system is a bug.
Ikpeip wrote:Good afternoon,
-[...] I do have an issue with this policy being applied selectively.
-It was indeed necessary to kill Suffragium after finding myself locked inside his vault. [...]John Carver does indeed play favorites [...] I do not believe he would've restored Dan. Killing Suffragium so I could figure out how exactly I had gotten in (and thus figuring out how I could get out) was the best solution available.
-The policy of restoring losses due to bugs is inconsistent. The Braves have lost more humors than Suffragium's character had total due to bugs. Despite these bugs being reported, restoration of the losses have been refused, and the bugs have not been patched. The new devs have taken the stance of the previous devs - the Tribe is expected to test everything thoroughly, report it without reward, and live without compensation for the cost of that testing.
-The concern about the devs having to take time to restore Suffragium's character is misplaced. The complete lack of testing prior to updates, and the work it causes, are unacceptable. I expressed concerns with horses to John Carver immediately after the update, but was waved off with claims they had been tested thoroughly. You can not have a semi-permadeath game like Salem and not thoroughly test updated mechanics.
Faithfully,
-PmP
loftar wrote:***** the treaty.
Darwoth wrote:i have lost several characters to bugs since playing this game and nobody ever restored **** for me.
furthermore the problem now becomes that every death this group of retards suffers will be from a "bug" and they will demand compensation. this is the group that has,,,,,
1> claimed stomp/stun is a bug
2> claimed grouping enemies while they destroy their town is a bug
3> claimed getting stuck on a claim after accumulating to many debuffs is a bug
4> claimed being trapped/walled in a hostile town/claim is a bug
among many others.
undoubtedly walljumps are bugs and need to be addressed immediately in a game like this. however on the issue of restores this is a slippery slope and i see nothing but retards like realak ***** for character restorations everytime he gets killed in the future.
Feone wrote: however in this case appearently there was absolutely no attempt made to break the walls, defenses weren't triggered and yet were still completely bypassed due to no fault of the owners.
Darwoth wrote:Feone wrote: however in this case appearently there was absolutely no attempt made to break the walls, defenses weren't triggered and yet were still completely bypassed due to no fault of the owners.
please shut up
Darwoth wrote:undoubtedly walljumps are bugs and need to be addressed immediately in a game like this. however on the issue of restores this is a slippery slope and i see nothing but retards like realak ***** for character restorations everytime he gets killed in the future.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Darwoth wrote:undoubtedly walljumps are bugs and need to be addressed immediately in a game like this. however on the issue of restores this is a slippery slope and i see nothing but retards like realak ***** for character restorations everytime he gets killed in the future.
Agreed. I expect many tears in the future when something is a grey area and I deem it not be a "bug". However, if I can verify that there is direct loss permanent loss of character due to a completely unintended event like wall-jumping in this case I will restore the characters that are affected.
In the event the person who did it does so without reporting it to me first, they will be punished in addition to the victim being restored. I respect the slippery slope, but have decided it is in the best interest of the game for me to invest effort into the integrity of your characters and the systems that govern them.
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