by Ikpeip » Tue Jul 08, 2014 6:42 pm
Good afternoon,
To address some claims made here...
-I have no issue with Suffragium's character being restored. I do have an issue with this policy being applied selectively.
-It was indeed necessary to kill Suffragium after finding myself locked inside his vault. He logged off immediately (allowing the lean-to to be destroyed and the character remotely summoned), but once his initial shock had worn off, he could've logged back on and stomped me off the horse - forcing me to commit a crime and begin taking black bile drain. Killing Suffragium was acceptable because John Carver has previously stated he would restore characters lost due to bugs. However, had I not been able to escape and been KO'd/killed, there'd have been no compensation. John Carver does indeed play favorites, and despite his claims to the contrary, I do not believe he would've restored Dan. Killing Suffragium so I could figure out how exactly I had gotten in (and thus figuring out how I could get out) was the best solution available.
-The policy of restoring losses due to bugs is inconsistent. The Braves have lost more humors than Suffragium's character had total due to bugs. Despite these bugs being reported, restoration of the losses have been refused, and the bugs have not been patched. The new devs have taken the stance of the previous devs - the Tribe is expected to test everything thoroughly, report it without reward, and live without compensation for the cost of that testing.
-The concern about the devs having to take time to restore Suffragium's character is misplaced. The complete lack of testing prior to updates, and the work it causes, are unacceptable. I expressed concerns with horses to John Carver immediately after the update, but was waved off with claims they had been tested thoroughly. You can not have a semi-permadeath game like Salem and not thoroughly test updated mechanics.
Faithfully,
-PmP