Cannons

Forum for suggesting changes to Salem.

Cannons

Postby Dammit » Sat Jul 05, 2014 7:11 am

DarkNacht wrote:There is nothing that can't be built on the spot.


In the game as of now, true. But the cannons in my head would not be a built on the spot type of machine. In my eyes they would need a building called a "foundry" Which this building would be an end game structure that would require say 120 level in Sparks and Embers and 120 In Law and Lore, and so on. This building would smelt iron bars into liquid for cannon casting. This structure could be built anywhere sure, but the time and materials and waiting required would be so long that it would be agonizing. The cannon casting process would take about 128 real life hours (roughly timber pile). So guard it outside my town for that long? I think you should just bring a built one already :P

On top of that, no alt could use the cannon without the skill "Siege Engines" Which would require an ungodly amount of skill such as the building of the cannon itself, I was thinking 160 C&D and maybe 80 P&P (P&P just to bring more tears). I think raiding should be End Game and not so easy.

Meow can you cut this post and maybe move to I&I?
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Re: Cannons

Postby Dallane » Sat Jul 05, 2014 9:30 am

Dammit wrote: I think raiding should be End Game and not so easy.


Raiding already is end game. I'm not sure how making cannons to knock down walls is going to make raiding any harder.
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Re: Cannons

Postby Rifmaster » Sat Jul 05, 2014 6:41 pm

I'm against this, however if it's added some better defenses should be added too.
And I think anything over like 40 skill is apsurd since it takes a sh** ton of time to even get like 50% purity and you're gonna need that or more to get that kind of inspirationals.

So, -1 from me really. :|
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Re: Cannons

Postby JohnCarver » Sat Jul 05, 2014 6:54 pm

Rifmaster wrote:And I think anything over like 40 skill is apsurd since it takes a sh** ton of time to even get like 50% purity and you're gonna need that or more to get that kind of inspirationals.


Nope.
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Re: Cannons

Postby darnokpl » Sat Jul 05, 2014 7:06 pm

Dallane wrote:
Dammit wrote: I think raiding should be End Game and not so easy.


Raiding already is end game. I'm not sure how making cannons to knock down walls is going to make raiding any harder.


If building canon would take few days and require very expensive structure in your town.
And you would have to bring canon under enemy walls, then it would be much harder to raid anything.
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Re: Cannons

Postby Dallane » Sun Jul 06, 2014 1:13 am

darnokpl wrote:
Dallane wrote:
Dammit wrote: I think raiding should be End Game and not so easy.


Raiding already is end game. I'm not sure how making cannons to knock down walls is going to make raiding any harder.


If building canon would take few days and require very expensive structure in your town.
And you would have to bring canon under enemy walls, then it would be much harder to raid anything.


People can't stop the current siege mechanics and you guys want it to be even easier? crazy
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Re: Cannons

Postby DarkNacht » Sun Jul 06, 2014 4:33 am

Dallane wrote:People can't stop the current siege mechanics and you guys want it to be even easier? crazy

In the post before the one that was moved here what he said was that he wanted a more powerful wall that could basically only be broken by something like a cannon.
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Re: Cannons

Postby Dammit » Sun Jul 06, 2014 5:58 am

Yeah I mean its all just an idea as this part of the forum is for. But I would think raiding would be much more intuitive if you needed something like a cannon or special item that could not be made so easily and quickly to raid with. I also think something like "dead falls" and such would make for awesome defense.. I mean dead falls as like placing a dug pit with spikes in it that only the members or the town or claim would be immune to triggering. Once a person fell in a dead fall it would deal upwards of 50-75 blood damage but you could continue.

I just like thinking of things to bring tears since I like to hear people whine.

Heck maybe even a high level skill to break walls.. Call the skill "Demolish" which only allows players to destroy town or homesteaded walls (stone,plank,split rail, makeshift). Make the skill Waste do what it normally does but require Demolish to accompany it, probably along with Arson here soon as the devs have spoke of that.

But cannons just sound fun imo, and the concept in my eyes can be functionally fun and implemented well if thought out much more than from my suggestion, but it is a start to something.

I think its just in my eyes as a commercial game (which John said this is planned to be), should have raiding as something as very End Game, and not something a 100 bile character should be able to do. It should require very high level skills upwards of 150-200 levels in Law and Lore and other things. Otherwise we will just grow bored and null of things as I have read so much in the past.
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Re: Cannons

Postby nonsonogiucas » Sun Jul 06, 2014 8:15 am

By adding more powerful weapons and skills you are not pushing raiding to end-game, but survival instead. Players that already are in a position to build those weapons and obtain those skills will just raid any lower level settlement a lot more easily... I even doubt they'll ever bother attacking a town equipped with your cannon-grade walls.

In other wordz you just push another must-have of town defense so anyone who wants to progress in the game must have a town bell AND cannon-grade walls...

If you want to make raiding a end-game mechanic you just have to lower the requirement for walls or braziers but I doubt that'll do much good either... myabe it'll just make too much hard to retaliate on the few that can break the augmented defenses...

There was another thread about area control where we explored other ways to change raiding mechanics one of those involved cannons, another involved religious structures as means to lower a faction authority in a region... cannon or totem doesn't matter. The point was to allow a smooth transition from the city-state mechanic where only whats actually walled can be seen as property to the faction warfare mechanic were you could have much bigger areas of the map controlled by end-game authority structures and lower-level settlements that benefit from that protection scattered all around.
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Re: Cannons

Postby Frakked » Sun Jul 06, 2014 9:38 pm

Dammit wrote:Heck maybe even a high level skill to break walls.. Call the skill "Demolish" which only allows players to destroy town or homesteaded walls (stone,plank,split rail, makeshift). Make the skill Waste do what it normally does but require Demolish to accompany it, probably along with Arson here soon as the devs have spoke of that.



Make wall breaking a special skill/profession. Something you have to specialize in.
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