A Brave New Salem

Announcements of major changes to Salem.

Re: A Brave New Salem

Postby alagar » Fri Jun 13, 2014 7:13 pm

JohnCarver wrote:
alagar wrote:And what about a wipe in the servers?


At this moment there hasn't been anything on our revamp that creates a must-wipe situation.

dunehammer2014 wrote:Can I ask when will be the next update?my men still quitting even they know there r new developers because they can't see new update


Then tell them to go to town.
viewtopic.php?f=2&t=9783

There was an update 6 days ago.


"please note that we do not consider "Nice Things" to be a update"

:?:
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Re: A Brave New Salem

Postby ezgoezit » Fri Jun 13, 2014 7:29 pm

Considering that the "new management" has been in charge for roughly a week now, I think that a real update with significant content being publish in such a short period of time would only serve as evidence of poorly thought out game development.

alagar wrote:"please note that we do not consider "Nice Things" to be a update"
Sic Erat Scriptum (Thus was it written)
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Re: A Brave New Salem

Postby Brona » Sat Jun 14, 2014 3:09 am

I think he was referring to the town update. It does look a lot nicer now.
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Re: A Brave New Salem

Postby cannibalkirby » Sat Jun 14, 2014 3:21 am

they also mentioned for ten days they would be mostly away at a developer conference, please read the forums before posting rubbish, k thanks. give them a few months, they still have to clean up the mess jorb and loftar left. (no offense to either of you :P)
Ikpeip wrote:How can I be derailing my own thread?
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Re: A Brave New Salem

Postby JohnCarver » Sat Jun 14, 2014 7:36 am

cannibalkirby wrote:give them a few months,


"Changes" to the game will never be more than a few weeks apart. Even while at this dev conference we have been trying to work on what we can via laptops. I.E. Me writing the tutorial while on the plane, and a Junior Programmer working on a skybox :).

But yes, expect things to heat up in July, and I expect, nay demand, the full wrath of these forums if you are playing the exact same game for more than 30 days at a time. Even if we are not 100% happy with the final product I expect times when we will push it through so you can at least test it and provide feedback considering this is of course a beta. The only time you will see us holding back is when our failure to fully research the implementation could lead to disastrous results/bugs/balance issues that we feel need additional time and attention to mitigate.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Brave New Salem

Postby Brona » Sat Jun 14, 2014 7:42 am

JohnCarver wrote:
"Changes" to the game will never be more than a few weeks apart. Even while at this dev conference we have been trying to work on what we can via laptops. I.E. Me writing the tutorial while on the plane, and a Junior Programmer working on a skybox :).

But yes, expect things to heat up in July, and I expect, nay demand, the full wrath of these forums if you are playing the exact same game for more than 30 days at a time. Even if we are not 100% happy with the final product I expect times when we will push it through so you can at least test it and provide feedback considering this is of course a beta. The only time you will see us holding back is when our failure to fully research the implementation could lead to disastrous results/bugs/balance issues that we feel need additional time and attention to mitigate.



We appreciate your prudence.
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Re: A Brave New Salem

Postby Noble » Sat Jun 14, 2014 7:43 am

JohnCarver wrote:Junior Programmer working on a skybox :)

Will the skybox change as one heads into the Darkness of the Lumberwoods?
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Re: A Brave New Salem

Postby Kandarim » Sat Jun 14, 2014 3:24 pm

Noble wrote:
JohnCarver wrote:Junior Programmer working on a skybox :)

Will the skybox change as one heads into the Darkness of the Lumberwoods?


it already does... The darkening is a screen-wide postprocessing ;)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: A Brave New Salem

Postby loftar » Sat Jun 14, 2014 4:10 pm

Kandarim wrote:The darkening is a screen-wide postprocessing ;)

Uh, no it isn't. :)
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Re: A Brave New Salem

Postby ElCapitan1701 » Sat Jun 14, 2014 4:48 pm

JohnCarver wrote:We have no intention to make a pure PvE Server at this time. ...


Then Salem will fail, again.

On the one hand, we want Salem to punish you. We want you to be able to log on and be worse off than you were before you did. We want you to engage in a situation and regret that action for weeks to come if you are on the losing side of said action. On the other hand, we DO NOT want Salem to beat you so badly in the first few hours of the relationship with it that a new player fails to even see all the potential the game has and quits before he gets there.

While it is entirely possible to say "Tears are tears, who cares when we get them" I feel that players should have to reach a certain maturity level for their tears to taste just right.


I introduced about 15 players to Salem, which found the game by google. Some of them came because of the crafting mechanism, some had fun building objects, some had fun hunting animals and some liked the exploring part of the game.
No one came to Salem because he liked to kill other players. 14 of 15 quitted after they got killed the first time without provocation.

The theoritical aspect of "Tears are tears, who cares when we get them" is just *****. Many players may appreciate the tought, and many even might try the game because of the tough setting, but on the end most of them will quit the game, after they got killed. You will not succed in making the perma death an experience not resulting in loosing 90% of your potential player base.

It also doesn`t need to be a pve server as most "pve-players" I know appreciate a pvp setting in that manner, that you need to secure your property or you will lose it. So security massures make sense, finding others giving protection make sense etc...thats all fine. You also should fear death if you try to engage the thief or hunt big animals. But if you keep a healthy distance between you and a fight, you must be sure to not get killed. If this is secured I am very sure, the player base of Salem will grow. So we need a consensual-killing-pvp server.

I also would like to see wide distributed materials so that trade and transport (on roads etc.) can evolve.
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