by Scilly_guy » Tue Jun 10, 2014 8:02 pm
I was thinking about this the other day, I had two different trains of thought that both fit.
Firstly:
Filling compost bins is a pain in the... index finger. And it slightly annoys me that you can simply fill it with one thing, cereal, meat, wood chips, and get out beautiful compost that is as pure as the tree that made the bin (and the worms that live in it). So I started toying with the idea of tierd compost. The compost bin would have 3 bars, similar to a field, the first bar would fill up when you add something of little value, ie the things we compost at the minute, the second bar would rise with things that are a bit more effort, like cooked food and picked plants (chestnuts etc), the third bar would be the harder to come by stuff, seaweed, hay (as it is valuable already), perhaps the unused inspirationals that were mentioned in the annoyance thread. When a piece of compost is made it will take from the bars that are available and become graded based on those bars. (Obviously there is potential for 7 outcomes but we probably only want 3 or 4 different grades.) The different tiers could simply give a greater effect when used on fields, this works especially well when the number of fertilisers is limited.
Secondly:
There are two ways to fertilise a field, like we do now we prepare the soil, and then once the crop is planted we can feed it, IRL things like wood chips and hay are used as mulches that help the ground retain moisture, where as lime and droppings are for nutrients. What I would suggest is we split our current fertilisers into two groups, we will call them fertilisers and mulches. BEFORE planting we can fertilise the ground with Humus, lime, clay and droppings, and after planting we can mulch with wood chips, hay, coal and dross. With limits set on how many of each can be used. How upkeep effects things I am not sure, perhaps we could get rid of it completely.
This has some side effects, namely the purity of the crop, I believe it should be harder than it currently is to produce large amounts of a pure crop, obviously it is already hard to produce pure humus, but once you have you only need two pieces and a ton of lime and you have a lot of your crop and you can produce repeatedly. If we were limited to 5 fertilisers, and if you use less than 5 a default 25/25/25/25 pure fertiliser is assumed for the others, and the crop takes the purity of (3*seed purity+the purities of the 5fertilisers)/8 AND we make some changes to reflect how easy it is to get pure fertilisers. For instance clay from pure water is easy so we make clay reduce plenty so that 5 clays will produce a tiny amount of the crop, pure lime is a pain so it is still the main fertiliser for increasing plenty.
I feel I have shared enough of my idea for you to get the idea and to point out its flaws, so I will stop now.