
Realak wrote:nice dodge
Kaios wrote:In my opinion just a Church itself shouldn't be what negates darkness and drives away the spawns, but rather the building of a settlement in general. In Haven & Hearth when you're first starting out in an untouched area, the animals that spawn within are all at their highest level.
However, once you begin to build your settlement and chop down trees and modify the land around you the animals begin to spawn with less frequency and at a lower level than before.
I feel the darkness should work similar to this. Going out to the darkness and building some crappy outpost with a church inside shouldn't be all that it takes, a real settlement should be required.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Potjeh wrote:Settlements should generate civilization points, which are hardcapped by the number of civilization structures, such as churches and statues. The more civilization points, the further the darkness is driven away. So if you want darkness close to your settlement, you simply don't build any civilization structures. Though I think there should be some penalties for an uncivilized base, such as weaker defences or higher susceptibility to witchcraft.
Suffragium wrote:I love sausages.
JohnCarver wrote:Kaios wrote:In my opinion just a Church itself shouldn't be what negates darkness and drives away the spawns, but rather the building of a settlement in general. In Haven & Hearth when you're first starting out in an untouched area, the animals that spawn within are all at their highest level.
However, once you begin to build your settlement and chop down trees and modify the land around you the animals begin to spawn with less frequency and at a lower level than before.
I feel the darkness should work similar to this. Going out to the darkness and building some crappy outpost with a church inside shouldn't be all that it takes, a real settlement should be required.
I think your solution is an improvement to the current mechanic. Although, I do consider it somewhat punitive in that we would be punishing players to do more to settle in the darkness and I have discussed before we are avoiding punitive patches at the moment.
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