Tribal Healing and Community Relations

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Re: Tribal Healing and Community Relations

Postby Suffragium » Wed Jun 04, 2014 2:26 pm

Ukhata wrote:hrmzz..

Tribe wants to kill the game == tribe doesn't want to play the game...
Then leave...

They don't.
Conclusion tribe is nothing more than a bunch of haters who get their ***** hard and ******* moist on being the big bad in a game.
that's all.



Most of us do. Difference being, the tribe is lawful evil, trying to dictate over everything and everybody, while most of the "rebellion", "treaty *****" (and Darwoth) etc are more chaotic evil (or chaotic neutral). We try to kill ANYONE on sight if they're not with us. The only difference, really, is that we do not force you to live in a limited area, force you to send the location of your base to us and so on just so we later can come and kill you. We simply kill you. ('course, if you ARE a treaty *****, we won't do jack **** to you.)
Something deep or funny
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Re: Tribal Healing and Community Relations

Postby neored9 » Wed Jun 04, 2014 4:54 pm

I have to point out claeyt didn't deny or contest what his stupidity caused.

Uskata, I don't think you even read my post or you're trying out for cleayt's apprentice.

Snuff, your understanding and kind words show grace and insight that many lack on this forum.
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Re: Tribal Healing and Community Relations

Postby Babu » Wed Jun 04, 2014 6:38 pm

I get that there is a strong element of role-playing present in the Tribes leadership. I think its admirable and justified. I do think that some members in the tribe are causing a lot of PR trouble for their group. But the game does have pvp and permadeath in the design. Also, whether there is a tribe or not, player-killers will kill anyway.

The Tribe's leadership did set out a statement for all players to be warned. They did it out of respect for other players. Maybe some loose members do behave out of line with the Tribe's guidelines, but that does not reflect on the tribe as a whole.

You could argue that tribal leaders should take care of discipline, but they do not have to and it may not even do any good. Player-killers will kill whether or not they are in the Tribe.

It is a shame that the youtubers got a taste of harsh reality in this game; tough luck. It doesn't make the game boring, just more interesting. Maybe there should be another faction to counter the Tribe and call themselves the settlers or something. This would give newcomers a choice for guidance in the game. Whether this game gets more popular or not depends on the player base using all the mechanics in the game to develop a community. Right now the burden falls on the players' leadership, tribal and others.To think player-kills will go away is not realistic. To say that certain players should kill less depending on what others think is ridiculous. It is up to the vets to be leaders and set up guidance and protection for new players. And the the streamer should have contacted the games vets and leaders beforehand instead of jumping into a game blind while knowing it had permadeath.

The onus is on all vets and leaders of any tribe or side to nurture newcomers. We should chalk this up to bad planning and poor timing and quit blaming. Invite the streamer back under new guidance and I'm sure it could turn out well.

;)

It would be really cool if there was more to do in the safe area of providence, maybe small plots available to new players to learn and hang out in a populated area without the risk of death and with limited growth.
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Re: Tribal Healing and Community Relations

Postby Kaios » Wed Jun 04, 2014 6:53 pm

Babu wrote:And the the streamer should have contacted the games vets and leaders beforehand instead of jumping into a game blind while knowing it had permadeath.


Honestly, have you ever done anything like this before playing any on-line game, permadeath or not? I certainly haven't and I don't know too many that would even consider the though of contacting someone they've never spoken to in any capacity in a game that they have never tried before. If a game looks good to me I don't wade through the ***** that is most likely their forums, I try it out.

The fact of the matter is if they weren't just new players and already had a decent amount of play time, chances are there would be much more player retention from them. Anyone who likes this sort of game most certainly would have stayed because they had already put effort in to it. Those who are saying that they lost nothing and have no reason to quit are stupid. They lost nothing because they were never given the chance to gain anything and if I were in that situation I too would never even give this game a second thought after experiencing such a terrible beginning.

This thread was created for the sole purpose of throwing the blame on someone who only did what they could to assist these new players because those who actually caused this scenario in the first place were either too dumb to realize what they had done, they actually feel bad about it but don't want to take the full blame or they know exactly what they did and yet refuse to apologize or admit the mistake they've made because they are inconsiderate assholes.

To me it looks as if the guy who did most or all of the killing was literally just wandering about Boston looking for new players to kill. There's no one else who can take the blame for that except for them.
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Re: Tribal Healing and Community Relations

Postby neored9 » Wed Jun 04, 2014 8:29 pm

Kaios wrote:
Babu wrote:And the the streamer should have contacted the games vets and leaders beforehand instead of jumping into a game blind while knowing it had permadeath.


Honestly, have you ever done anything like this before playing any on-line


Stopped reading there
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Re: Tribal Healing and Community Relations

Postby Kaios » Wed Jun 04, 2014 8:31 pm

neored9 wrote:Stopped reading there


Good for you little tribelet, from past experiences any time I thoroughly own you idiots I never get a real response anyways.
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Re: Tribal Healing and Community Relations

Postby neored9 » Wed Jun 04, 2014 8:34 pm

Kaios wrote:
neored9 wrote:Stopped reading there


Good for you little tribelet, from past experiences any time I thoroughly own you idiots I never get a real response anyways.


Fantasy land must be fantastic.
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Re: Tribal Healing and Community Relations

Postby Mereni » Wed Jun 04, 2014 8:40 pm

Kaios wrote:
Babu wrote:And the the streamer should have contacted the games vets and leaders beforehand instead of jumping into a game blind while knowing it had permadeath.


Honestly, have you ever done anything like this before playing any on-line game, permadeath or not? I certainly haven't and I don't know too many that would even consider the though of contacting someone they've never spoken to in any capacity in a game that they have never tried before. If a game looks good to me I don't wade through the ***** that is most likely their forums, I try it out.


If it's a game like, say, Fiesta Online, where it's like cartoon babies and the tutorials absolutely hold your hand, no I don't know too many who would look up the forums or wiki or anything either. But for a game like Salem? I absolutely went right for the forums and the wiki when the tutorial proved to be very sparse. I'd already read about the permadeath and I stayed on the Boston claim where I knew it was safe for something like 3 days before I ever did my port. During that time, I was reading the guides on the forums and the wiki. I knew about the Tribe day one, though this was before the Treaty. I was all for taking advantage of the treaty when it started.

I've managed to never die by being cautious, but if I had been murdered withing 10 minutes of starting, I would have made a new character and moved on. I'm a firm believer in people dying early so they know what kind of game they are in, if they didn't bother to find out by reading the forums/wiki. If they can't handle it, they're really better off going and playing a baby cartoon MMO instead.
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Re: Tribal Healing and Community Relations

Postby Kaios » Wed Jun 04, 2014 8:49 pm

Mereni wrote:I was all for taking advantage of the treaty when it started.


Nice to see some truth finally spill out. Now grow some balls and take some responsibility for your actions and the actions of your colleagues rather than trying to place the blame on someone else. I'm not saying any of you have anything to apologize for because this is what the game allows, but why go to such efforts to try and place blame elsewhere if you truly believe that what you did was right?

I neglected to make a more meaningful response as so did you in regards to my other points.
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Re: Tribal Healing and Community Relations

Postby Mereni » Wed Jun 04, 2014 9:15 pm

Kaios wrote:Now grow some balls


Dear God, I hope not. o.O

Kaios wrote:and take some responsibility for your actions and the actions of your colleagues rather than trying to place the blame on someone else. I'm not saying any of you have anything to apologize for because this is what the game allows, but why go to such efforts to try and place blame elsewhere if you truly believe that what you did was right?


I don't understand what point you're trying to make here. Because I was happy to sign the treaty and be protected... something something, everything my fault?
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