TotalyMoo wrote:This bug should be fixed now.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:TotalyMoo wrote:This bug should be fixed now.
Moo can you tell me what mod told him we were abusing this?
staxjax wrote:Track claim, teleport to homestead, tracking window stays open...intentional? I think it very well should be intentional, because then you get people like peepookaka living a bazillion miles away from Boston and being completely safe while leaving scents on the east side of the map. Also, it is great for discerning the location of the criminal as you can compare the arrows and pretty much determine where the base is if it is between your homestead and Boston.
Slim wrote:staxjax wrote:Track claim, teleport to homestead, tracking window stays open...intentional? I think it very well should be intentional, because then you get people like peepookaka living a bazillion miles away from Boston and being completely safe while leaving scents on the east side of the map. Also, it is great for discerning the location of the criminal as you can compare the arrows and pretty much determine where the base is if it is between your homestead and Boston.
In your example - from where are you picking up the initial scent?
It seems to me using triangulation would be the bigger exploit here and not intentional.
1. Pick up a scent at a crime scene - Track to get an initial bearing.
2. Teleport to Boston. Track again to get a second bearing.
3. Teleport to your homestead and track again to get a third an final bearing - allowing you to accurately use triangulation to get a 100% accurate location of your target.
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