The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby neored9 » Tue May 13, 2014 3:57 am

Jalpha wrote:
neored9 wrote:
Jalpha wrote:You should get your hearing checked. If in some hypothetical future the tribe ever actually managed to find one of my bases, showed up outside it and was ever actually a threat to it... I'd probably be up for it. Maybe. Hypothetically. (But not Brona or Binks they are too good for me).


If these guys can't 1v1 a corpse, they would be short work for you then, no?


I'm full of hot air.


Yeah, I know.
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Re: The Cost of a Weak Leader

Postby Ikpeip » Tue May 13, 2014 4:12 am

Good evening,

Jalpha seems especially angry about these kills. Were the Ft. Rhodes boys his latest Great Hope to be dashed upon the rocks of reality on first contact with a Brave outside of Boston?

Faithfully,

-PmP
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Re: The Cost of a Weak Leader

Postby jwhitehorn » Tue May 13, 2014 4:21 am

Shiroberus wrote:Yeah it's stupid alright


I know... Thats what I just said.

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MM Tribe
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Re: The Cost of a Weak Leader

Postby HouseLaLaurie » Tue May 13, 2014 4:33 am

Shiroberus wrote:
Yeah it's stupid alright because you guys decided to break down the only city that had no hovel walls ;)


There was only one city with no hovel walls? I've seen a few that skipped that feature, personally.
"Let any of you breathe a word, or the edge of a word, about the other things, and I will come to you in the black of some terrible night and I will bring a pointy reckoning that will shudder you..." (Abigail Williams)
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Re: The Cost of a Weak Leader

Postby Jalpha » Tue May 13, 2014 6:20 am

Ikpeip wrote:Jalpha seems especially angry all the time. I have no idea why but I'll use it as proof of something I believe.


Fixed that for you.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: The Cost of a Weak Leader

Postby Fduch » Tue May 13, 2014 11:25 am

Quit ***** about Tribe and try harder. Tribe gives this game the survivalist edge it needs. Tribe became such an integral part of the game by now, that if they ever get bored and give up on Salem - Jobtar would have to replace them with NPCs! One certainly prefers to be hunted and killed by fellow players, rather than a heartless bot :)

Did any of you complaining lot come up with any quests, ways to engage/entertain other players or even some lore for the game? No, so there you go.

As for pop numbers - write to devs abt it, tell them to invest in some publicity or finish the game or whatever! Its plain dumb to accuse some of the most dedicated players on the server abt low population
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Re: The Cost of a Weak Leader

Postby Jalpha » Tue May 13, 2014 11:30 am

Fduch wrote:Vision quest complete.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: The Cost of a Weak Leader

Postby alprice » Tue May 13, 2014 11:39 am

You have slot of spunk Jalpha ;)
Embie is my name :P
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Re: The Cost of a Weak Leader

Postby Trenial » Tue May 13, 2014 9:27 pm

jwhitehorn wrote:
HouseLaLaurie wrote:RIP Embie... Seems the rock fields and hovel walls weren't worth the time after all. XP


They went down in the Salem Hall of Fame as one of the dumbest things ever.

Chief PeePooKaKa
MM Tribe


But but but but

Please tell me #1 and #2 are still as the following right?

#1 Tearing your TB down while under seiege with a scent 1 tile from your leanto.
#2 Spending 70$ hard cash to drop a useless TB on a cliff outcropping.

Binks wrote:amirite?
jwhitehorn wrote:It's too bad you're so politically connected
you would have made a great brave

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Re: The Cost of a Weak Leader

Postby Thor » Tue May 13, 2014 9:47 pm

Jalpha wrote:
Fduch wrote:Vision quest complete.


Ahhaha best joke ever.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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