The Cost of a Weak Leader

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: The Cost of a Weak Leader

Postby Jalpha » Mon May 12, 2014 1:30 pm

How do you get half a scalp you tryhard?
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
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Re: The Cost of a Weak Leader

Postby vienradzis » Mon May 12, 2014 1:31 pm

Jalpha wrote:How do you get half a scalp you tryhard?


http://game.salemthegame.com/mt/ss/26a5d279de66cac34514f62cece9b948
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Re: The Cost of a Weak Leader

Postby Jalpha » Mon May 12, 2014 1:33 pm

Well ***** me...

You guys can't even seem to 1v1 a goddamn corpse.
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Re: The Cost of a Weak Leader

Postby neored9 » Mon May 12, 2014 2:36 pm

Jalpha wrote:Well ***** me...

You guys can't even seem to 1v1 a goddamn corpse.


That sounds like a challenge to a duel.
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Re: The Cost of a Weak Leader

Postby Jalpha » Mon May 12, 2014 2:45 pm

You should get your hearing checked. If in some hypothetical future the tribe ever actually managed to find one of my bases, showed up outside it and was ever actually a threat to it... I'd probably be up for it. Maybe. Hypothetically. (But not Brona or Binks they are too good for me).
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Re: The Cost of a Weak Leader

Postby vienradzis » Mon May 12, 2014 3:02 pm

Jalpha wrote:You should get your hearing checked. If in some hypothetical future the tribe ever actually managed to find one of my bases, showed up outside it and was ever actually a threat to it... I'd probably be up for it. Maybe. Hypothetically. (But not Brona or Binks they are too good for me).



Jalpha I chalange you for 1v1 whit me!
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Re: The Cost of a Weak Leader

Postby Binks » Mon May 12, 2014 3:59 pm

Jalpha wrote:You should get your hearing checked. If in some hypothetical future the tribe ever actually managed to find one of my bases, showed up outside it and was ever actually a threat to it... I'd probably be up for it. Maybe. Hypothetically. (But not Brona or Binks they are too good for me).

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Re: The Cost of a Weak Leader

Postby mern » Mon May 12, 2014 7:20 pm

If anyone thinks the tribe is anything less than a joke you are misleading yourself. Was told by Brona and mouser both to move directly south of their base and I started doing work for them to join their treaty. On day 2 they killed the only other person I was living with who was in full pilgrim gear, an obvious newbie. This was by "Dangerous Dan" by the way. I'm new to the server but from the thread I can imagine he's quite high leveled. He claimed he killed the newbie "protecting his lands" Yes Dangerous Dan, a newbie in full pilgrim gear who's trying to join your treaty is a dangerous infraction and must be dealt with swiftly, right? And you wonder why this game has been condensed to one server with a very low player base. Honestly, my friend and I are moving on to another game because this is filled with a bunch of "tribe" circle jerking. And using "tribe justice" to justify any type of PK whether its to a new player such as my friend or as in this case someone who doesn't want to be apart of your dumb game. So with that being said I can only recommend to players here now to re-evaluate this tribe mentality where if its "join or die" you are chasing off the player base that is joining who has no idea what this tribe even is. A lot of these people don't check the forums and are unaware of your (and lets be totally honest here) very....weird politics. They just don't get it and why should they? You describe this as a "hardcore game so get in or get out" well that may be true but there should be a border for people who want casual gameplay and the hardcore gameplay experience where you have to be part of some political alliance just so your pixel farm doesn't get destroyed.

And to be fair to these people they probably didn't want to be part of your group because you're legit retarded for killing people just because they don't want to join your group. Are you literally 12 years old?
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Re: The Cost of a Weak Leader

Postby Cheena » Mon May 12, 2014 7:26 pm

Welcome to Salem, where playing is a threat for other players. You'll get used to it. Or run away.
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: The Cost of a Weak Leader

Postby mern » Mon May 12, 2014 7:29 pm

Cheena wrote:Welcome to Salem, where playing is a threat for other players. You'll get used to it. Or run away.




Treaty member spotted - the threat of dying in Salem was great and if you'll notice from my account I was very active a year ago when there was multiple servers and much less tribe mentality. When the game was in a much better state. When people were actually active. Kind of makes you think


The "get used to it or go away" mentality is great though and it's clearly making this community thrive! Kudos to you for your brilliant display of excellence in gaming standards.


And if you can't tell, clearly the majority of your community is running for the hills because of the bastardized system on this game with the abuse of politics. You've allowed a major poopsocker to dictate rules for the entire server. So join him or get out eh? Well, enjoy your empire of a server with less people than an average Battlefield server. And this is supposed to be a server for an entire GAME mind you. Ask yourself honestly how long the company supporting this game will continue with such a lower playerbase? If you believe this game will continue for much longer with that mentality you are fooling yourself.


After typing this post I want to congratulate the poopsocker demi-god who created the treaty. You've effectively trolled this game into oblivion. You have my congratulations on that, I've pulled some good trolls but none so effective.
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