hamai wrote:Without Java the bots would probably be gone too, along with the mods.
Nope.
hamai wrote:Without Java the bots would probably be gone too, along with the mods.
hamai wrote:I dreamed of Salem without Java, using CryEngine or some engine that are cheaper now. Whenever I met 1 or more players online I felt the game more laggy and clumsy than already is. I think a AAA engine had more chances of delivering a smoother game experience. Without Java the bots would probably be gone too, along with the mods. Everyone would play the same game the way intended by the devs.
RobSyl wrote:If nothing changes this game will always be played by 40 people at time. It used to be better game at start now it is all just grief from noobs like chief, dallane and rest of butthurt crappy people.
hamai wrote:Without Java the bots would probably be gone too, along with the mods. Everyone would play the same game the way intended by the devs.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
paljarro wrote:DemonEyes wrote:neored9 wrote:
As for the timers, gluttony needs some love in the duration stakes, the rest can stay as it is a superior system. It is possible to calculate a Maximum achievable humour value with the current system a Hard Cap as such, the timer introduces a soft cap based on the amount of time you have played.
There is no hard cap not even such time related softcap considering "charred somethings". I have several charred somethings stored with 0:00-0:02 time penalty and 0 penalty to meat or 0% chance for penalty. Also these charred somethings can be used to raise any humor, so with enough of them you can raise a char from 5 humors to 500 (or even unlimited) humors in 1 day. Not to mention you can in theory make very pure turkeys, so also very pure meat shreds.
So whoever is complaining about glutton timers: Make 50 turkey coops filled with turkeys, slice all your meat into meat shreds and burn them all day long and you can glutton without timers. Its the same as previous world where you had 200 farms, but now you have turkey coops.
protip: make few coops with just 1-2 turkeys so not all of your high purity turkeys die if you arent able to log in few days.
My opinion about the timers:
I think the current system is better as old system. Gluttoning became way more interesting and the inspiration makes me use my inspirationals way more effective. The only downside I experience is that for new players the loss of inspiration on death is very awkward, this game was hard enough for new players already.
mdm20 wrote:The main problem with Salem is that the premise is ridiculous to being with. Combining a long, grindy character advancement system with permanent death is dumb. Many new players try the game out, devote a bunch of time, get killed, and never return. The fact that your character can permanently die while offline could possibly be the dumbest feature ever invented.. in any game.. ever?
ezgoezit wrote:mdm20 wrote:I am a little disappointed none of my chars have been killed yet, but I imagine most of the hard core griefers have moved on to newer games to destroy.
HouseLaLaurie wrote:Just walk outside of Boston for a while in any direction, and your wish will likely be granted.
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