neored9 wrote:Well the reason it feels so unrewarding is because it is. Raiding isn't possible and there isn't any late game PVE.
A quick glance at t eh forum shows that raiding IS very possible.. and the simple reluctance by, what seems to be, most players to engage in PVP means that there is a huge gaping hole for something PVE orientated. That the people too scared to step outside their bases may want to invest some time and money in actually achieving.
Not only does this mean a requirement for said 'boss' creatures, but also some significantly tough solo encounters.
But then this would take the game in a totally new direction.
As for the timers, gluttony needs some love in the duration stakes, the rest can stay as it is a superior system. It is possible to calculate a Maximum achievable humour value with the current system a Hard Cap as such, the timer introduces a soft cap based on the amount of time you have played.
fiddling about with current mechanics isn't going to change anyones opinion on the game as I see it.. Salem needs more content, be it pve, pvp, farmville or simcity.. anything will do to prolong the interest of the rapidly dwindling playerbase. New mechanics would be good..
But lets face it.. If all the energy is going on Hafen, I hope Jorbtar can take what they have learned from haven, what they have learned in salem, and produce something fantastic that will satisfy new and old players alike. I hope its not a carbon copy of haven with lovely graphics and the like.. but a merge of the ideals of both games, the promotion of community, the small town based communities of friends, and the opportunity and requirement of stepping outside your walls to actually trade with others without having to be their bum buddy.