Jorb where are you?!

Forum for off topic and general discussion.

Re: Jorb where are you?!

Postby Snowpig » Thu May 08, 2014 7:21 am

sorry to disappoint you folks, but i doubt that implementing witchcraft/riding &c would remedy the situation in the mid/long term. Jorb is right, when he says that they need another round at the drawing board. This is because this game has still a big pink elefant in the room (aka design flaw) which is called "missing/not enough endgame content, which keeps the people playing the game".
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb where are you?!

Postby TeckXKnight » Thu May 08, 2014 7:58 am

Snowpig wrote:sorry to disappoint you folks, but i doubt that implementing witchcraft/riding &c would remedy the situation in the mid/long term. Jorb is right, when he says that they need another round at the drawing board. This is because this game has still a big pink elefant in the room (aka design flaw) which is called "missing/not enough endgame content, which keeps the people playing the game".

I will continue to want these things regardless and you can't stop me.
User avatar
TeckXKnight
 
Posts: 767
Joined: Wed Aug 01, 2012 1:24 am

Re: Jorb where are you?!

Postby dunehammer2014 » Thu May 08, 2014 8:05 am

we cant expect a sandbox could be a magical bag where u can find endless and diffent things from it.Salem's problem is there is too few implements contents.Just provide enough variety, let our players to find each ones endgame content, i think the witch craft, animal breeding, more craft, more monsters will sure help a lot to this situation.
dunehammer2014
 
Posts: 31
Joined: Thu Jan 31, 2013 5:52 am

Re: Jorb where are you?!

Postby Whiskybob » Thu May 08, 2014 8:07 am

I quit a week ago. This game has no future. I find watching grass grow far more entertaining than this.
Image
User avatar
Whiskybob
 
Posts: 163
Joined: Mon Dec 03, 2012 2:32 am

Re: Jorb where are you?!

Postby Snowpig » Thu May 08, 2014 8:16 am

TeckXKnight wrote:
Snowpig wrote:sorry to disappoint you folks, but i doubt that implementing witchcraft/riding &c would remedy the situation in the mid/long term. Jorb is right, when he says that they need another round at the drawing board. This is because this game has still a big pink elefant in the room (aka design flaw) which is called "missing/not enough endgame content, which keeps the people playing the game".

I will continue to want these things regardless and you can't stop me.


Oh, i do not want to stop anybody. But I try to do something which is called expectation management. Do not fool yourself thinking that "everything will become good" as soon as witchcraft, undead ponies &c. will be in the game.
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb where are you?!

Postby jorb » Thu May 08, 2014 8:21 am

Snowpig wrote:sorry to disappoint you folks, but i doubt that implementing witchcraft/riding &c would remedy the situation in the mid/long term. Jorb is right, when he says that they need another round at the drawing board. This is because this game has still a big pink elefant in the room (aka design flaw) which is called "missing/not enough endgame content, which keeps the people playing the game".


Hmmm? How is missing endgame content a design flaw, rather than precisely the lack of content that the systems Teck mentioned might relieve? :)
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Jorb where are you?!

Postby Snowpig » Thu May 08, 2014 8:45 am

jorb wrote:Hmmm? How is missing endgame content a design flaw, rather than precisely the lack of content that the systems Teck mentioned might relieve? :)


Quite easy - lets go from point to point:
- mounts (horses, &c.): ok, you have now a land-"canoe": you will be able to move faster, reach some points of interest quicker and get your job done in shorter time. So people will simply shorten the time until they log off the game.

- cattle: this would become a sort of "big-size" turkey coop you have to babysit each and every day, get food for the animals, butcher them &c. Just judging from my own experience I find holding/feeding turkeys a big chore, because it forces you to do repeatedly the same tasks almost every day. And i doubt that the cattle system would do much better in that point.

- witchcraft: ok, we would have x new craftable structures (or even none, since the cauldron is already in the game) and y new gatherable items and z craftable items. Judging from the witchcraft-video you would be able to do "stuff" to items and other players. Ok, and what will you do after have being done that stuff?
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb where are you?!

Postby jorb » Thu May 08, 2014 8:48 am

Endgame content, by definition, can't very well allow you to do very many new things, can it? ;)

I am not arguing that the game doesn't have both design flaws and a lack of content (endgame and otherwise). I just wouldn't equate the two. :)
User avatar
jorb
 
Posts: 940
Joined: Sun Jul 08, 2012 7:33 am

Re: Jorb where are you?!

Postby Snowpig » Thu May 08, 2014 8:53 am

In my opinion they go hand in hand - but: a good game design with no endgame content is a combination which has some potential, because it supports possible/future content. And in my opinion you have made a very good game design with tons of potential, but you did not fully unleash it. ;) . It would be much worse to have a bad design and no endgame content, because it would multiply the effort to make some.

But one weakness you still did not address: How does the game motivate the player to keep playing beyond 3 months, after have built a base and done some raiding/been raided?

EDIT: i just put in google following search term: "What did the american colonists do for fun?" - back came a waggon full of ideas one could imagine having in Salem - just as a small pointer.
Last edited by Snowpig on Thu May 08, 2014 9:13 am, edited 2 times in total.
In feudalism, it's your count that votes...
User avatar
Snowpig
 
Posts: 442
Joined: Sun Jan 13, 2013 1:01 am

Re: Jorb where are you?!

Postby Tamasin » Thu May 08, 2014 9:03 am

i want all those nice things very much but mostly i will be happy if i can just have raiding as endgame content and not have to spend many months waiting on tedious gluttony system timers to get to it. some sort of tweaking could easily provide that. raiding seems to me more endgame than looking after cows anyway lol. though i do want those cows real bad... and witchcraft :)
Tamasin
Customer
 
Posts: 504
Joined: Fri Apr 12, 2013 6:11 pm

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 7 guests