Hardcore MMOs in development

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Re: Hardcore MMOs in development

Postby NightBreed » Fri Apr 25, 2014 12:25 pm

darnokpl wrote:True this is not realistic, but from what I've seen people are not complaining about that :)

At least 8kk players do not complain about WoW gayplay.
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Re: Hardcore MMOs in development

Postby darnokpl » Fri Apr 25, 2014 1:55 pm

NightBreed wrote:
darnokpl wrote:True this is not realistic, but from what I've seen people are not complaining about that :)

At least 8kk players do not complain about WoW gayplay.


Well since you started to talk about the numbers I prefer few thousands players in middle-core game than "Users 88" in super hardcore.
And I do not prefer WoW because there are milions of players, I was playing 2 months and it was just a mmo like many others, nothing interesting in there for me.
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Re: Hardcore MMOs in development

Postby NightBreed » Fri Apr 25, 2014 2:51 pm

darnokpl wrote:...I prefer few thousands players in middle-core game than "Users 88" in super hardcore.

IMHO the only thing may be avoided in hardcore gameplay is permadeath: it can be replaced with spirit realm like in Mortal Online (the best and only good thing in that game), reviving in temples, huge temporary debuff and permanent penalty to stats - so the death will took char away from battle for a long time, but will not hurt enough to make players rage-quit.

I don't like any other steps to "middle-core", but that's, again, just my opinion.
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Re: Hardcore MMOs in development

Postby darnokpl » Fri Apr 25, 2014 3:57 pm

NightBreed wrote:IMHO the only thing may be avoided in hardcore gameplay is permadeath: it can be replaced with spirit realm like in Mortal Online (the best and only good thing in that game), reviving in temples, huge temporary debuff and permanent penalty to stats - so the death will took char away from battle for a long time, but will not hurt enough to make players rage-quit.

I don't like any other steps to "middle-core", but that's, again, just my opinion.


Well that is interesting solution. I was thinking about something else like "pilgrim doesn't kill pilgrim without a reason and a crime is a good reason to kill" :)

if you are not a criminal you can't be killed, you can only be KO'd and robbed + some punishment in character development like -5 from random prof for KO.
Person that KO'd you became criminal for 14 days, and he can be killed by other people or by you. Doesn't matter he is offline (summon-kill) or online KO and kill.
People that would make other crimes like waste, larceny or tresspass would also became criminals. KO on criminal character would also make you criminal.

But that wouldn't solve all problems in salem.
There is few more imho:
- no permissions inside towns that would allow invite anyone, and worst thing he could do, would be stealing things that were given to him and sharing our location,
- stupid siege mechanic allowing people to gank raid 10vs1 at any time and if they can't gank they can always avoid PvP at 3-4am,
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Re: Hardcore MMOs in development

Postby NightBreed » Mon May 12, 2014 8:31 am

Well, folks, i'm back with 2 more games for ya to look at.

Gloria Victis - low-fantasy medievial setting with open PvP (safe zones for newbies). Looks promising, but Green Light may put it to Steam destribution only, which sucks. There may be some details, which will ruin all fun as always, but i didn't check 'em yet.

Shards Online - another wanna-be-Ultima game: isometric 3D on Unity engine. No idea how it may end up.

Enjoy.
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Re: Hardcore MMOs in development

Postby DarkNacht » Mon May 12, 2014 11:24 am

NightBreed wrote:Well, folks, i'm back with 2 more games for ya to look at.

Gloria Victis - low-fantasy medievial setting with open PvP (safe zones for newbies). Looks promising, but Green Light may put it to Steam destribution only, which sucks. There may be some details, which will ruin all fun as always, but i didn't check 'em yet.

Shards Online - another wanna-be-Ultima game: isometric 3D on Unity engine. No idea how it may end up.

Enjoy.

Gloria Victis is just a typical quest based mmo where the players have no influence on the world. There will be open PvP except where there isn't, no full loot, and no real death penalty.
Shards looks odd, it seems to be a high concept game built around the idea of letting players build the worlds all the way down to the mechanics. I'm not sure a game that looks this experimental will do well as a buy plus subscription MMO. Read some of their blog posts: http://citadelstudios.net/?p=2320
Things you can do in Shards:
"Take out the combat damage, have everyone run around and whack each other but nobody takes damage.
Make people take damage whenever the letter “e” is used in chat.
Create dice and a duel arena, then use the dice to decide when attacks hit using old D&D rules.
Make a cross species animal breeding system? Shoot why not, I’ve always wanted a flying spider pig monkey skunk."
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Re: Hardcore MMOs in development

Postby joeblade » Mon May 12, 2014 2:16 pm

basically, eve online is waiting for your endless tears.

crafting, pvp and pve, and lots and lots of people to scam and shoot in the face.
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Re: Hardcore MMOs in development

Postby NightBreed » Mon May 12, 2014 4:00 pm

DarkNacht wrote:Gloria Victis is just a typical quest based mmo where the players have no influence on the world. There will be open PvP except where there isn't, no full loot, and no real death penalty.

Sorry, man, you're right. Totally. I just remembered why i said before that GV is a pile of crap.

joeblade wrote:basically, eve online is waiting for your endless tears.

Yeap, looks like that EVE is the only alive hardcore MMO at this moment, but "liquid space" mechanics is something that educated scum like me just can't get over.
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Re: Hardcore MMOs in development

Postby killertomas2 » Mon May 12, 2014 6:27 pm

eve online is a great game i myself loved it when i played it. tho yes their is no real perma death. BUT it has features as to where you lose your ships permanantly and or whaterver u have plugged into your head.

and u cant hide in highsec 05-1.0 really. beacuse their are highsec pirates risking **** ships equipped to take down 500million -4billion isk worth of ships FYI 500m isk is round 15 dollers >=) when i played i blew up over 40billion isk with a few dudes within a month before i left was great and made many enemies. :twisted:
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Re: Hardcore MMOs in development

Postby Icon » Fri May 16, 2014 6:32 pm

Anyone tried magicka wizard wars yet? I just got alphas but I'm not sure how I feel about doing 4v's with strangers.
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