Hunger...

Forum for suggesting changes to Salem.

Re: Hunger...

Postby Rantul » Wed Apr 16, 2014 4:51 am

Those who can tolerate it or like it... will stay and play, everyone else will just quit.

When i came back to salem, my first character got that bloody F&F and discovered the insp points regen, i didn't play salem much for over 2 weeks after that, I would log in once a day, glut food, use my insp points and log off. I kept trying to do glut point by point, with the 40 min to 1.5 hour cool-down, but during that time...You can only build so many drying racks, makeshift fences leanto's before your really bored, long before your glut is back up.for that reason i was under 20 biles for a long time but i did manage to get my skills to the point where I started to get some options besides building drying racks, a couple weeks later...I don't see new players wanting to stick around after experiencing that ordeal, it is NOT FUN AT ALL.

Total removal of F&F and insp point regen wouldn't be a bad thing, the glut system and insp study is more challenging now without the nonsense of waiting. I don't see any benefit to even having it, but if they want to keep it then make it flexible for active players is all I ask. Or leave it and watch the population continue to fall to the bare min. of players.
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Re: Hunger...

Postby Scilly_guy » Wed Apr 16, 2014 3:35 pm

Mereni wrote:
Scilly_guy wrote:They should get rid of the F&F timer, instead, the food groups should take time to restore, this would actually give them more purpose and make the mechanic much more meaningful.


That's... a horrible idea. The food groups have a meaningful mechanic now, getting a reduction in that group makes it less effective if you eat something from that group again.

If you had them also each have a buff instead of one buff for the total, you'd have those buffs wearing off all the time at different times and make it very difficult for anyone to gluttony effectively, except maybe those few who can log in any time of the day all day long. No one wants that.


For those people that want to glutton like it is now my suggestion wouldn't change a thing, but for more casual players who can't log on at certain times it would be better as they could eat whenever, albeit with a slight debuff, or they may have to eat a different category to get the full benefit. Everyone would still have the option to wait the full time to completely clear their F&F.
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Re: Hunger...

Postby Mereni » Wed Apr 16, 2014 6:51 pm

Scilly_guy wrote:For those people that want to glutton like it is now my suggestion wouldn't change a thing, but for more casual players who can't log on at certain times it would be better as they could eat whenever, albeit with a slight debuff, or they may have to eat a different category to get the full benefit. Everyone would still have the option to wait the full time to completely clear their F&F.


Why are you even forwarding this here? It's a completely different idea from the OP. But before you make your own thread, think about it a little longer. If I'm playing all day, I can eat more food each time a debuff wears off and therefore pull ahead of everyone who has to limit their playtime to a couple hours a day. Right now, everyone gets a debuff for the total, and by the time you get around 80 humors, that debuff is lasting about a full day and so at that level, everyone is equal. Which is what the casual players want, right?

Also, right now, the system is set up so that you want to eat a wide variety for the most efficiency of gluttony, but if you make it so all the debuffs are separated, you'll find you can't eat any of one or two groups for days at a time. That would at least partly defeat the purpose of the new system.

Finally, ALL the debuffs would have to be reworked and rebalanced and do you really want the devs doing that for the next 5 months instead of working on something we can really use, like cattle, new skills, new buildings, new inspirations, better alchemy?
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Re: Hunger...

Postby rustles » Wed Apr 16, 2014 11:26 pm

Rantul wrote:Those who can tolerate it or like it... will stay and play, everyone else will just quit.

When i came back to salem, my first character got that bloody F&F and discovered the insp points regen, i didn't play salem much for over 2 weeks after that, I would log in once a day, glut food, use my insp points and log off. I kept trying to do glut point by point, with the 40 min to 1.5 hour cool-down, but during that time...You can only build so many drying racks, makeshift fences leanto's before your really bored, long before your glut is back up.for that reason i was under 20 biles for a long time but i did manage to get my skills to the point where I started to get some options besides building drying racks, a couple weeks later...I don't see new players wanting to stick around after experiencing that ordeal, it is NOT FUN AT ALL.

Total removal of F&F and insp point regen wouldn't be a bad thing, the glut system and insp study is more challenging now without the nonsense of waiting. I don't see any benefit to even having it, but if they want to keep it then make it flexible for active players is all I ask. Or leave it and watch the population continue to fall to the bare min. of players.


This guy understands. The game starts out waaaaaay too slow, and pretty much everybody will get bored and quit before they can learn any skills that will allow them to do anything other than build lean-tos, drying racks, fires, and fences.

I was part of a 7 person group at the start and a week later its down to me and 1 other person.

During the initial hype people want to build their characters quickly, learn new skills, build new ****, unlock new stuff, not wait an entire day just to learn 1 new skill. That is boring.

I personally love this game and concept, so I rode out the boring **** to the point where I can actually do stuff, but others will not be so patient with this game. This game deserves so much more players but with all the games they have to choose from, they will not give it much of a chance.

If they had just left out the inspiration crap, the core mechanisms would have been perfect.
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Re: Hunger...

Postby Rantul » Thu Apr 17, 2014 6:41 pm

I think if you want to reduce glut cooldown and increase insp points, offer some contracts/containers from like priest npc in the church in boston to where you can fill them with food for glut and insp for points, would have to be common food and insp, nothing rare cause that would defeat the purpose, then could give active players something to work on. I like the idea of a npc issueing these contracts over other forms of increasing points or reducing glut cooldown cause you can not bot a contract, especially if the food and insp are somewhat randomized. Not a really new idea, kinda similiar to bulk order deeds on Ultima. Makes a lot of people happy and you can keep the glut cool down and insp regen as is, while providing active players a method to continue to develop their skills and biles or do nothing and reward us for not playing cause we waiting till next session to glut or study. Best solution i can come up with, that wards off cheaters, rewards for active players, and gives a non-stop method to improve your character. Not playing Salem is still easier, but at least we have a choice.
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