Any Guides on Criminal Acts?

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Re: Any Guides on Criminal Acts?

Postby Sevenless » Mon Sep 24, 2012 5:49 am

MagicManICT wrote:Could be treated like foraging on someone's claim from Haven. You need criminal acts but it doesn't leave any scents. (Think that was the rule.) Still better to get confirmation on if it's working as intended or a bug.


Think high purity metal ore...
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Any Guides on Criminal Acts?

Postby Tonkyhonk » Tue Sep 25, 2012 4:01 pm

i have just checked about this with jorb, and he thinks mining ore from claimed mine not leaving scents is a simple oversight. it should need Waste skill and leave scents/evidence. so, if you confirmed mining ore doesnt leave scents nor require Waste skill, please report it as a bug on the bug tracker.

also, he confirmed that "Waste" skill is the equivalent of "vandalism" in haven, so it should work the same way. (harvesting from claimed farm, obtaining water from claimed water source or digging soil etc are "Waste" and foraging on claimed land is "Tresspassing" and so on.)
would someone please update the wiki with these info please?
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Re: Any Guides on Criminal Acts?

Postby _Gunnar » Tue Sep 25, 2012 4:09 pm

Superiodity wrote:Not really.. since defenders don't leave scents or commit crimes.


So you can't leave scents (even murder?) if you are on your claim in this game?

What about if you are set upon in the woods? Do you leave scents if you KO someone who initiates against you?
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Re: Any Guides on Criminal Acts?

Postby Sevenless » Tue Sep 25, 2012 4:14 pm

_Gunnar wrote:
Superiodity wrote:Not really.. since defenders don't leave scents or commit crimes.


So you can't leave scents (even murder?) if you are on your claim in this game?

What about if you are set upon in the woods? Do you leave scents if you KO someone who initiates against you?


Specifically what he meant is that an innocent hermit doesn't need to know summoning mechanics because he won't be committing any crimes (hence innocent).

Self defense KO DOES leave a scent. Confirmed ala warrior buddies.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Any Guides on Criminal Acts?

Postby _Gunnar » Tue Sep 25, 2012 4:35 pm

innocent hermit therefore cannot also be a "defender" without the possibility of them committing crimes and needing to understand the summoning system then.

[which is not a bad thing imo btw, the alternative is far worse... I'm just saying, everyone needs to understand the summoning system, if they want to be able to defend their property]
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Re: Any Guides on Criminal Acts?

Postby Fharlanghn » Wed Sep 26, 2012 5:31 am

Whether certain people need to understand the system or not, it's useful to know more about how the fiddly bits of any game works.

Personally, I'm interested in finding out what proficiency governs the effectiveness of tracking, if any at all. HnH based it mostly around the foraging system, making any attempt at theft a risky proposition without being backed by a village that liked what the thief brought back more than they disliked the possibility of getting raided in retaliation for housing him or her. Information on the subject for Salem is rather sparse throughout the wiki.
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Re: Any Guides on Criminal Acts?

Postby Chiprel » Wed Sep 26, 2012 5:41 am

In salem freshly spawned alt can track as good as 200/200/200/200 stat char with all skills and with over 9000 profi :P
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Re: Any Guides on Criminal Acts?

Postby Fharlanghn » Wed Sep 26, 2012 5:45 am

Not exactly comforting, but I never really relied on the black acts in HnH.

What about accuracy of tracking? Does that get modified in any way by the target's Cloak & Dagger?
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Re: Any Guides on Criminal Acts?

Postby Chiprel » Wed Sep 26, 2012 5:49 am

Fharlanghn wrote:Not exactly comforting, but I never really relied on the black acts in HnH.

What about accuracy of tracking? Does that get modified in any way by the target's Cloak & Dagger?

Not atm. Devs said that they are planning to make all proficiencies do something later on. For now you can check which proficiencies do something by hovering mouse over them. No tooltip=no effect.
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Re: Any Guides on Criminal Acts?

Postby Fharlanghn » Wed Sep 26, 2012 5:52 am

I see. Thanks for the information, in any case.
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