Trenial wrote:Albion Online: Too Brutal for School unless you got guild mates, teamspeak/vent, the whole nine-yards.
It is pretty fun pvp and full-loot game. I am right now on alpha tests.
Five people on guild is enough to defend or raid and that is fun part.
Here is raid on my guild
http://www.twitch.tv/donkleaps/b/514215115 it starts at ~3:06 and second raid is ~4:06.
Walking on full-pvp zones is not so fun (not my guild)
https://www.youtube.com/watch?v=uUbw1X6wV_Q some 10vs10 on full-pvp zone, total mess for me :/
Potjeh wrote:But seriously, real PvP was never there. It was all either summon kills or newbie slaughtering. And it will always be like this, as long as the core design remains unchanged. Like I said on Haven forums years ago: high character investment, permadeath, PvP - pick just two.
+1
As for me, leveling longer than three weeks just to later be summoned and killed about 3-4 in the morning (no matter whether it is a raid, or a spy ) is pointless and total waste of time.
I do not quite understand what would drive a more than 100-200 biles the current system of gluttony.
To achieve 100-200 biles have to spend tens of days it should be enough to PvP!
Raids on the town should be based just on PvP, not destroying Braziers, when residents are sleeping peacefully.
You have to also consider that in the PvP biles is not all what you need to have a fun, you need to have good armor,
which requires WSS, more than 5000 silver/100 $ (with current prices?).
This causes the Salem falls quite low considering the time and effort spent on preparing for the fight,
and the amount and duration of entertainment. I hope the Devs will fix that in future.