masau wrote:I'm more interested in why bounties (and 3 of them at that) for this specific bad suggestion and not the plethora of others that I've seen made in my sort time on these forums.
Honestly? They're just doing it for "fun". The first person to come up with the idea of bounties just made it a competition to see who can kill the guy. Then the alpha male syndrome took over. It's also a "legitimate" method of trolling if you think about it. They can piss off/scare carebears with just a couple words now XD
As for wetwilly's statements I agree with all of your examples except number three. Number three can have non-griefing reasons behind it such as strategic ones (kill the enemy town's cows when you raid them to hurt them in haven for example).
A general way to sum up griefing vs raiding imo: Griefing is hurting others for personal gain due to their pain (obviously it's an emotional gain because it makes them happy). Raiding is hurting others for personal gain that is due to furthering or improving their situation within the game (whatever the game happens to be).
It's all about intentions, not the actions or their result.
For example, when noobies move literally 15 tiles from my wall and start setting up baskets and a leanto. I will destroy those baskets and steal everything not claimed. I don't do it because I enjoy them being hurt, I do it because I don't want a noobie living 15 tiles outside my walls who'd eventually set up his own claim and hamper my village expansion.
That's not greifing because the gain I'm after is not pleasure at their pain. That being said, the activity of actively hampering other player's progress in any manner is often referred to as griefing and hence the confusion of terms.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.