Brazier mechanics

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Re: Brazier mechanics

Postby Champie » Mon Mar 10, 2014 9:42 pm

RMreX wrote:makes it really hard to raid.


Yeah, it seems like it. Initially I thought the ability to regen humors during Crime! debuff would offset the change to braziers, but I'm starting to think differently now. It should be interesting to see how this all balances out.
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Re: Brazier mechanics

Postby Banok » Mon Mar 10, 2014 10:26 pm

You can always approach braziers at angle where only 1 can hit*, then destroy them one by one to avoid getting hit by 2 at the same time. I already posted about this, and why I decided against bothering with some octagonal/other shaped based.

*unless the wall is concave, but then you can just attack from the sides.

it means concave walls are actually really strong, but not feasible unless you can make helms deep or something :lol:
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Re: Brazier mechanics

Postby darnokpl » Mon Mar 10, 2014 10:44 pm

Banok wrote:You can always approach braziers at angle where only 1 can hit*, then destroy them one by one to avoid getting hit by 2 at the same time. I already posted about this, and why I decided against bothering with some octagonal/other shaped based.

*unless the wall is concave, but then you can just attack from the sides.


You are wrong.
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Re: Brazier mechanics

Postby Banok » Mon Mar 10, 2014 10:55 pm

darnokpl wrote:
Banok wrote:You can always approach braziers at angle where only 1 can hit*, then destroy them one by one to avoid getting hit by 2 at the same time. I already posted about this, and why I decided against bothering with some octagonal/other shaped based.

*unless the wall is concave, but then you can just attack from the sides.


You are wrong.

I'm right. just might not be feasible to destroy braziers, idk havent tried it. but let me break it down for you (pun intended)

Image

if you are standing adjacent to a brazier that means the others are either out of reach, or in reach and therefore doing half damage. its quite simple.
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Re: Brazier mechanics

Postby darnokpl » Mon Mar 10, 2014 10:58 pm

Banok wrote:
darnokpl wrote:
Banok wrote:You can always approach braziers at angle where only 1 can hit*, then destroy them one by one to avoid getting hit by 2 at the same time. I already posted about this, and why I decided against bothering with some octagonal/other shaped based.

*unless the wall is concave, but then you can just attack from the sides.


You are wrong.

I'm right. just might not be feasible to destroy braziers, idk havent tried it. but let me break it down for you (pun intended)

Image

if you are standing adjacent to a brazier that means the others are either out of reach, or in reach and therefore doing half damage. its quite simple.


That is concept I made in 2 minutes :)
Now I've designed something better... but I won't show it, sorry :)
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Re: Brazier mechanics

Postby Banok » Mon Mar 10, 2014 11:03 pm

darnokpl wrote:[

That is concept I made in 2 minutes :)
Now I've designed something better... but I won't show it, sorry :)


I don't need you to show it, I know it wont work differently to what I have said, sorry.
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Re: Brazier mechanics

Postby MagicManICT » Mon Mar 10, 2014 11:42 pm

darnokpl wrote:
MagicManICT wrote:You can't change the fact that it is an international community and people will raid at different times. It's not a problem to be solved any more than has been.


In eve it is not solved? Albion is almost pure pvp crafting mmo and they have guild wars?


Please, inform us how it is different in EVE.

Since I don't know a thing about Albion, you'll need to inform. Also, guild wars != open PvP
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Re: Brazier mechanics

Postby Procne » Mon Mar 10, 2014 11:47 pm

I don't think there's much sense to compare the two games. In EVE battles between alliances can involve hundreds of player and alliances have thousands of players.
In Salem you have towns of 5 people being raided by another 5 people.
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Re: Brazier mechanics

Postby darnokpl » Mon Mar 10, 2014 11:56 pm

MagicManICT wrote:
Since I don't know a thing about Albion, you'll need to inform. Also, guild wars != open PvP


Guild war is like town siege where you can take enemy territory and in albion is open PvP (except few safe zones and your own town - when it is not under siege).
Albion guild system is designed to make 5vs5 players sieges/fights so far, so no zergs allowed. And while you create your town you set few time ranges during with your town can be raided. That is pretty nice solution.

@Procne ok you are right
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Re: Brazier mechanics

Postby Dallane » Tue Mar 11, 2014 12:24 am

darnokpl wrote:
MagicManICT wrote:
Since I don't know a thing about Albion, you'll need to inform. Also, guild wars != open PvP


Guild war is like town siege where you can take enemy territory and in albion is open PvP (except few safe zones and your own town - when it is not under siege).
Albion guild system is designed to make 5vs5 players sieges/fights so far, so no zergs allowed. And while you create your town you set few time ranges during with your town can be raided. That is pretty nice solution.

@Procne ok you are right


Sounds horrid
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