Brazier mechanics

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Re: Brazier mechanics

Postby Champie » Mon Mar 10, 2014 8:19 pm

RMreX wrote:As you can have max dmg of 40BB per one brazier in 23 tiles, and your idea needs to have 4 braziers overlapping with 40 dmg, which is impossible.


Are you sure about that?
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Re: Brazier mechanics

Postby Ichi » Mon Mar 10, 2014 8:21 pm

.
Last edited by Ichi on Mon Mar 10, 2014 8:25 pm, edited 1 time in total.
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Re: Brazier mechanics

Postby RMreX » Mon Mar 10, 2014 8:23 pm

Ah, however it would be plain stupid for raider to just go inside 120BB/shot area. Before destroying braziers, so yeah. If not rush towards super good areas, 40BB/shot.

However, yes, my bad.
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Re: Brazier mechanics

Postby darnokpl » Mon Mar 10, 2014 8:28 pm

RMreX wrote:
darnokpl wrote:I can design my town to get 120BB per shot for important areas :]

You can't, as it always will be 40BB per shot or less. As you can have max dmg of 40BB per one brazier in 23 tiles, and your idea needs to have 4 braziers overlapping


Sorry but my calc must be broken 120/40=3

RMreX wrote:with 40 dmg, which is impossible.


Same as my translator :?

Image
(not pixel perfect just concept)
Image
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Re: Brazier mechanics

Postby Ichi » Mon Mar 10, 2014 8:29 pm

RMreX wrote:Ah, however it would be plain stupid for raider to just go inside 120BB/shot area. Before destroying braziers, so yeah. If not rush towards super good areas, 40BB/shot.

However, yes, my bad.

But its possible to put something important in there, so raider would have to destroy braziers first before entering area, not just take stuff and run.
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Re: Brazier mechanics

Postby Champie » Mon Mar 10, 2014 8:32 pm

RMreX wrote:Ah, however it would be plain stupid for raider to just go inside 120BB/shot area. Before destroying braziers, so yeah. If not rush towards super good areas, 40BB/shot.

However, yes, my bad.


If you build walls/structures in specific areas, you can force an attacker to spend time busting through things to avoid the kill zones. If you protect each brazier in some way (walls), and have the spacing of braziers, you can ensure that an attacker is getting hit by 1 or 2 braziers while trying to destroy a single brazier. In my mind, it seems very possible to make all options = unsavory for the attacker.

Let's remember that Attackers can regenerate humors while Crime! debuff is active. If an attacker leaves the claim to avoid fire and to regen, returning to the claim adds another day to Crime! debuff.
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Re: Brazier mechanics

Postby RMreX » Mon Mar 10, 2014 8:32 pm

darnokpl wrote:
RMreX wrote:
darnokpl wrote:I can design my town to get 120BB per shot for important areas :]

You can't, as it always will be 40BB per shot or less. As you can have max dmg of 40BB per one brazier in 23 tiles, and your idea needs to have 4 braziers overlapping


Sorry but my calc must be broken 120/40=3

RMreX wrote:with 40 dmg, which is impossible.


Same as my translator :?

(not pixel perfect just concept)

Yes :cry:
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Re: Brazier mechanics

Postby iamah » Mon Mar 10, 2014 9:15 pm

Champie wrote:
RMreX wrote:As you can have max dmg of 40BB per one brazier in 23 tiles, and your idea needs to have 4 braziers overlapping with 40 dmg, which is impossible.


Are you sure about that?



jorb wrote:each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built.


unless there's a bug I don't know of, damage output is maxed from the moment you build your first brazier... 40/N is the damage each defense does... notice 40 is divided by N, so that total won't pass 40, it will only get smaller than 40... unless there's a bug, or I'm just too dumb to understand jorb's statement, both real possibilities, I'll agree
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Re: Brazier mechanics

Postby Champie » Mon Mar 10, 2014 9:24 pm

iamah wrote:unless there's a bug I don't know of, damage output is maxed from the moment you build your first brazier... 40/N is the damage each defense does... notice 40 is divided by N, so that total won't pass 40, it will only get smaller than 40... unless there's a bug, or I'm just too dumb to understand jorb's statement, both real possibilities, I'll agree


The first post of this thread that started this whole conversation

anfros wrote:Had a little chat with loftar:

I took out irrelevant parts, i.e. this is not the full log.

03:53] <daopa> Wonderful Loftar, can you answer the Brazier question of mine? Does the Damage calculations count inactive / no fuel braziers?
[03:53] <@loftar> It counts all braziers, yes; why?
[03:54] <daopa> Really? so if u dont have fuel and its next to another that has fuel, u get 50 damange?!
[03:54] <%Trojanz> so if one brazier gets damaged and 2 braziers were shooting at criminal
[03:54] <%Trojanz> what will happen?
[03:55] <@loftar> Where did you get 50 from, daopa?
[03:55] <********> no ***** up purity pots
[03:55] <daopa> I meant 50% damage since theres 2 sorry
[03:55] <@loftar> Yes, that would be the case.
[03:56] <%Trojanz> loftar what happens in this situation: we have 2 braziers standing near each other. Criminal is being shot by 2 braziers(dealing 100% dmg). Criminal destroys one brazier. He's now being shot by 1 brazier(dealing 50% dmg)?
[03:56] <@loftar> Yes, Trojanz.
[03:56] <%Trojanz> hmm
[03:56] <%Trojanz> but that still makes us want to spam braziers
[03:57] <@loftar> Less so than if it weren't the case, at least. ;)
[03:57] <%Trojanz> then having one down wont matter much
[03:57] <@loftar> If they didn't count disabled braziers, there would be all the reason in the world to spam them.
[03:58] <%Trojanz> hmm ok. Thanks for clarification.
[03:58] <Anfros> but if we have 2 braziers firing at one person from max range standing as far as possble from each other do we get 100% or 200% damage?
[03:59] <@loftar> If a brazier has no other braziers inside its own range, then it will fire at 100%, Anfros.
[03:59] <Anfros> oh so by good placement we can still have more damage that from one brazier then
[03:59] <@loftar> Yes.
[04:00] <Anfros> Thankyou for the clarification



Might straighten out some questionmarks
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Re: Brazier mechanics

Postby RMreX » Mon Mar 10, 2014 9:37 pm

Champie wrote:
iamah wrote:unless there's a bug I don't know of, damage output is maxed from the moment you build your first brazier... 40/N is the damage each defense does... notice 40 is divided by N, so that total won't pass 40, it will only get smaller than 40... unless there's a bug, or I'm just too dumb to understand jorb's statement, both real possibilities, I'll agree


The first post of this thread that started this whole conversation

anfros wrote:Had a little chat with loftar:

I took out irrelevant parts, i.e. this is not the full log.

*Lot of text*

Might straighten out some questionmarks

Ah, yes, i thought if the brazier overlaps it's radius with another brazier radius it will get lowered. This clarifies everything, and makes it really hard to raid.
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