Brazier mechanics

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Re: Brazier mechanics

Postby Procne » Mon Mar 10, 2014 2:05 pm

Or, just do it as the description in announcement suggests - no matter how many braziers are shooting, how many are built and where - if anything shoots then it deals base damage.
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Re: Brazier mechanics

Postby Tylan » Mon Mar 10, 2014 2:09 pm

Procne wrote:Or, just do it as the description in announcement suggests - no matter how many braziers are shooting, how many are built and where - if anything shoots then it deals base damage.


This still highly encourages clustering. While it may not scale damage, there's no reason for me to not build a brazier wall. 2 deep.
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Re: Brazier mechanics

Postby Procne » Mon Mar 10, 2014 2:13 pm

Tylan wrote:
Procne wrote:Or, just do it as the description in announcement suggests - no matter how many braziers are shooting, how many are built and where - if anything shoots then it deals base damage.


This still highly encourages clustering. While it may not scale damage, there's no reason for me to not build a brazier wall. 2 deep.


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Re: Brazier mechanics

Postby Claeyt » Mon Mar 10, 2014 2:18 pm

Banok wrote:also testing brazier damage, attacking players does not trigger braziers at all on vlcaim or pclaim. you can tresspass multiple times to trigger braziers without leaving summonable scents (thanks mushi!)

lost 300k inspiration but I dont think i need it now he has murder.


So what was the 'base damage' that you saw?

What do you mean "attacking player does not trigger braziers", did you try Waste? You could always trespass on a Vclaim with no scents left. Trespassing has always been non-summonable hasn't it?

Why would you test braziers with 300k inspiration on you?
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Re: Brazier mechanics

Postby Dallane » Mon Mar 10, 2014 2:20 pm

Claeyt wrote:Why would you test braziers with 300k inspiration on you?


You still don't have all skills?
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Re: Brazier mechanics

Postby Claeyt » Mon Mar 10, 2014 2:22 pm

Dallane wrote:
Claeyt wrote:Why would you test braziers with 300k inspiration on you?


You still don't have all skills?

¦]
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Re: Brazier mechanics

Postby Mushibag » Mon Mar 10, 2014 2:27 pm

Claeyt wrote:
Banok wrote:lost 300k inspiration but I dont think i need it now he has murder.


Why would you test braziers with 300k inspiration on you?

You quoted the answer to your question before you asked it. You seriously have some major reading comprehension problems. You should try hooked on phonics.
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Re: Brazier mechanics

Postby Claeyt » Mon Mar 10, 2014 2:41 pm

Why the ***** would he waste 300 inspi points that could have gone into raising his SnC or any of his slotting proficiencies? Even if it's a murder alt he should raise his other skills too. Pointless not to.
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Re: Brazier mechanics

Postby Banok » Mon Mar 10, 2014 2:51 pm

btw got knocked out like 10 times, brazier damage IS 40 bb :lol: . no one is getting past them anytime soon, unless maybe defense gear makes a huge difference

trial by fire means they wont trigger tho right? so thats the only way people are going to siege. Which I think is probably a good thing, because it means pvp is more important than raiding at 5 am or building tons of walls/braziers.

What is peoples problem with new brazier system anyway? I like it. siege currently looks good to me, as long as this trial by fire thing works properly.

whether new siege system stays good ultimately depends on how high people can get thier humours longterm this world, and I have no idea.
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Re: Brazier mechanics

Postby Banok » Mon Mar 10, 2014 2:53 pm

Claeyt wrote:Why the ***** would he waste 300 inspi points that could have gone into raising his SnC or any of his slotting proficiencies? Even if it's a murder alt he should raise his other skills too. Pointless not to.


I thought about it, was raising h&n a bit. I even tested if sparks inc gun damage, like someone said, but it doesn't.

but raising cloak for slotting would seem to me to be a colossal waste of inspirationals/food at this point, since they could be much better used to make a 2nd murder alt.
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