jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.
Potjeh wrote:jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.
Because ***** it, critically important features should be too convoluted for any player to understand.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Potjeh wrote:jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.
Because ***** it, critically important features should be too convoluted for any player to understand.
Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.
Procne wrote:
Although the more is said about it the more I believe that everything said was simply trolling and the system is as simple as presented in the announcement thread:Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.
Procne wrote:So I am willing to believe that devs have presented all the required info, but it's trolls who muddied it all.
naosnule wrote:Procne wrote:
Although the more is said about it the more I believe that everything said was simply trolling and the system is as simple as presented in the announcement thread:Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.
You conveniently forget to take consideration to that the type of defense Jorb was talking about was specified earlier in that quote. He does not refer to any type of defense, he refers to "clustered defenses".
Users browsing this forum: Google [Bot] and 17 guests