Brazier mechanics

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Re: Brazier mechanics

Postby jorb » Sun Mar 09, 2014 11:22 am

Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.
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Re: Brazier mechanics

Postby Dallane » Sun Mar 09, 2014 11:29 am

jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.


Thank you jorb
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Re: Brazier mechanics

Postby ysbryd » Sun Mar 09, 2014 12:21 pm

Considers option
1) go back to college get a math degree
2) cry
Is terminally confused and her head hurts
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Re: Brazier mechanics

Postby Potjeh » Sun Mar 09, 2014 1:15 pm

jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.

Because ***** it, critically important features should be too convoluted for any player to understand.
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Re: Brazier mechanics

Postby Dallane » Sun Mar 09, 2014 1:16 pm

Potjeh wrote:
jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.

Because ***** it, critically important features should be too convoluted for any player to understand.

:lol:
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Re: Brazier mechanics

Postby Procne » Sun Mar 09, 2014 2:03 pm

Potjeh wrote:
jorb wrote:Apologies. The base damage is 40k, but I realize that this number doesn't mean much to you as damage is then randomized and combobulated in more ways than one to arrive at the final number.

Because ***** it, critically important features should be too convoluted for any player to understand.


I have to partially agree here.
Raiders and factions may afford to test the mechanics, but it may not be that easy for casual hermits. And they have to erect the defenses somehow.
After 4 threads we still can't get some official explanation.

Although the more is said about it the more I believe that everything said was simply trolling and the system is as simple as presented in the announcement thread:
Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.


To me it (especially the bolded part) clearly means that no matter how many braziers you put, or where you put them, total damage will always be the same (unless some braziers are damaged). And whatever naosnule or claeyt said about braziers in the firing range is simply false.

So I am willing to believe that devs have presented all the required info, but it's trolls who muddied it all.
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Re: Brazier mechanics

Postby Potjeh » Sun Mar 09, 2014 2:07 pm

Well yeah, flat damage was my initial impression too, and the most sensible way to implement this, but Loftar's comments from the chat logs show very clearly that it's not how braziers actually work. I'll never understand why it's like this instead of being simple and intuitive to understand.
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Re: Brazier mechanics

Postby naosnule » Sun Mar 09, 2014 2:12 pm

Procne wrote:
Although the more is said about it the more I believe that everything said was simply trolling and the system is as simple as presented in the announcement thread:
Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.



You conveniently forget to take consideration to that the type of defense Jorb was talking about was specified earlier in that quote. He does not refer to any type of defense, he refers to "clustered defenses".
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Re: Brazier mechanics

Postby Champie » Sun Mar 09, 2014 2:18 pm

Procne wrote:So I am willing to believe that devs have presented all the required info, but it's trolls who muddied it all.


My errors explained

First, I had it in my mind that the official statement was "A single brazier now deals maximum damage." Even though I have read every post in almost every thread since the update, in my mind the idea of maximum damage equaled the maximum damage that was possible in the last world. Big error there, compounded by the fact that I managed to gloss right over the new formula along the way.

Then my error was compounded again by Claeyt's assertion, followed by my link to the old formula and discussion for reference. Things got out of hand quickly.

My apologies. I don't have the resources to test the system myself and I never intended to make a statement about how it works. My interest was to discuss how others understood the system and its consequences.

40K base damage means nothing to someone who is trying to understand good options without the resources to test them.

Again, sorry for adding to the cacophony of ignorance.
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Re: Brazier mechanics

Postby Procne » Sun Mar 09, 2014 2:18 pm

naosnule wrote:
Procne wrote:
Although the more is said about it the more I believe that everything said was simply trolling and the system is as simple as presented in the announcement thread:
Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.



You conveniently forget to take consideration to that the type of defense Jorb was talking about was specified earlier in that quote. He does not refer to any type of defense, he refers to "clustered defenses".


I have no idea what you referring to. I think it's pretty clear that "defense", "defense installation" and "installation" mean the same, which is a single brazier or torch post.
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