Bug fixes: Purity

Announcements of major changes to Salem.

Re: Bug fixes: Purity

Postby RonPaulFTW » Sat Mar 08, 2014 3:46 pm

tradewinds wrote:Well the reason it looks like noone really abused it too much, i.e no titans above 70 biles is because of this new system. The boiler foods take 2 hours 30 minutes to eat and for people with 60 biles or below you can get levels more efficient with other kinds of food. If we had the old system with the new boiling mechanics, people could've had probably 130 biles or more just because it was so easy to mass produce that kind of food.

It's lucky that they caught it now, because now is when it really starts to matter about high purity food if you want to get ahead in the race. If you can get one guaranteed level for 2 hours 30 minutes at 70 biles, noone not abusing this bug to the fullest would have a chance to gain biles half as fast as you. Pras Jorbtar for taking the hard decision to fix this when it mattered so we wouldn't end up with a broken world with broken characters before fixing the bug, only to hurt everyone who did not abuse it.

I really like the new system, it forces us to think creative and to explore the foods so that we can find the most efficient way to glutton, instead of just focusing on finding the best way to raise and abuse one single resource/food.



This is true. None of the bugged food was overpowered yet because it had such a high full and fed up debuff.

I think vast complaints are from the people who spent silver in high purity rods and or days searching.

Maybe jorbtar will give them a golden pick axe or something.
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Re: Bug fixes: Purity

Postby Mushibag » Sat Mar 08, 2014 5:11 pm

jorb wrote:
naosnule wrote:So mushibag's 71/71/75/75 from Mars 4th was photoshopped? :lol:


Didn't see it, but yes.

***** you jorb! Stop trying to ruin my forum game, *******. I just died on that character, which is why it's not showing up on your lists.
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Re: Bug fixes: Purity

Postby Orcling » Sat Mar 08, 2014 5:38 pm

Mushibag wrote:
jorb wrote:
naosnule wrote:So mushibag's 71/71/75/75 from Mars 4th was photoshopped? :lol:


Didn't see it, but yes.

***** you jorb! Stop trying ruined my forum game, *******. I just died on that character, which is why it's not showing up on your lists.


DAMAGE CONTROL DAMAGE CONTROL DAMAGE CONTROL
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Re: Bug fixes: Purity

Postby BulMaster » Sat Mar 08, 2014 6:05 pm

So how does one go about getting higher purity pots?
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Re: Bug fixes: Purity

Postby Sosisochka » Sat Mar 08, 2014 6:11 pm

Do they return silver and packs after wipe? I'd spent about 200$ this week and my chair is burning.
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Re: Bug fixes: Purity

Postby darnokpl » Sat Mar 08, 2014 6:12 pm

jorb wrote:Top five list of all humours.

Blood
  • 67
  • 67
  • 66
  • 64
  • 63

Phlegm
  • 71
  • 66
  • 66
  • 63
  • 63

Yellow Bile
  • 67
  • 67
  • 65
  • 64
  • 63

Black Bile
  • 100 <-- Up since yesterday
  • 80
  • 72
  • 71
  • 70

End of story.


How about make list like this accessible all the time just like server status http://login.salemthegame.com/portal/state ?
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Re: Bug fixes: Purity

Postby RonPaulFTW » Sat Mar 08, 2014 6:29 pm

darnokpl wrote:How about make list like this accessible all the time just like server status http://login.salemthegame.com/portal/state ?


+1
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Re: Bug fixes: Purity

Postby jwhitehorn » Sat Mar 08, 2014 6:58 pm

jorb wrote:You do realize that we added them pre-emptively to have the ability to flesh them out more down the road, right? I prioritized making three terrains far above fleshing out one, so that I might in a few months have three new terrains rather than -- again -- one. This is quite obviously the right call.


You do realize that you added 13 Proficiencies that would have passive effects to be added later only to have less than half of them meaningful years down the road.

You do realize that you added blunt defense, concussive defense, etc. etc. to have meaningful damage types to be added later which has not happened over a year after artifice socketing.

You do realize that you completely ***** the purity system and placed in Alchemy which would address your ***** and open up a purity grind again only to have alchemy meaningless for over a year.

You do realize you implemented a "Tierd food system" Where things like "Any meat, Any Flour, and Any Cabbage" had meaningful differences only to completely ignore "Any Fish, Any Plant and Any Pumpkin". Something you addressed to fixed and fleshed out later but it never was.

You do realize that you added Boats telling us that they would be repairable with coal while you implemented the correct item into the game only to have boats repairable with coal years later.

You do realize that you added Amber-Resin, then added the ONLY component it is good for the to boston stall and cited that it was your intention to flesh out other meaningful uses for Amber-Resin down the road, which never happened.

You do realize you made Perennial philsophy a giant ***** to level in anticipation for meaningful stuff to do with it, only to do nothing with it for years after the inspirational point patch.

You do realize you added Wells to have a way to gather water in base, only to add a timer to them and no direct purity incentive to build them. Making them completely pointless and having people still port to the main town to gather their water.

You do realize you added purity to structures, yet never added the way to SEE the purity of the structure you built?


At this point in time I don't think a single veteran here gives a **** about intentions to fix and "flesh out" systems of the future. You have an amazing abundance of systems of the PAST that have been ignored and, thus, left the game half-broken for years now (purity). We would much rather you implemented ONE thing that is fully fleshed out, well designed, and meaningful than 10 more things that give you the opportunity to "flesh them out" in the future only for ADD to set in and you to move on to some other unfinished system we never asked for or wanted.

Chief PeePooKaKa
MM Tribe
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Re: Bug fixes: Purity

Postby Whiskybob » Sat Mar 08, 2014 7:02 pm

For once I agree with Chief.
Time to die.
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Re: Bug fixes: Purity

Postby darnokpl » Sat Mar 08, 2014 7:15 pm

jwhitehorn wrote:
jorb wrote:You do realize that we added them pre-emptively to have the ability to flesh them out more down the road, right? I prioritized making three terrains far above fleshing out one, so that I might in a few months have three new terrains rather than -- again -- one. This is quite obviously the right call.


You do realize that... long text...



Well on this one I can fully agree with you :)
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