Bug fixes: Purity

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Re: Bug fixes: Purity

Postby TheBatman » Sat Mar 08, 2014 1:16 pm

Judaism wrote:Wipe is number 1 priority now.


wiping is my number one when i go number two
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Re: Bug fixes: Purity

Postby fox » Sat Mar 08, 2014 1:24 pm

First Ding-Dong Bells to next world. :arrow: :(
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Re: Bug fixes: Purity

Postby Tamasin » Sat Mar 08, 2014 1:33 pm

it was very careless of them to make this mistake, particularly when they have known the problem with woo-woo wands for many months now and done nothing. They should at least have been fixed before the wipe. And it's even worse to do such a lazy job of fixing things. ***** all over their players once again.
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Re: Bug fixes: Purity

Postby Nixman » Sat Mar 08, 2014 1:44 pm

Judaism wrote:Wipe is number 1 priority now.


Jorb already said this was intended to be a final fix, I don't think were going to see a wipe.
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Re: Bug fixes: Purity

Postby Judaism » Sat Mar 08, 2014 1:49 pm

Nixman wrote:
Judaism wrote:Wipe is number 1 priority now.


Jorb already said this was intended to be a final fix, I don't think were going to see a wipe.


Its better to wipe right now, instead of making the same mistake twice.

And before you say a wipe is not the right thing to do, watch this:

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Last edited by Judaism on Sat Mar 08, 2014 1:58 pm, edited 3 times in total.
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Re: Bug fixes: Purity

Postby Claeyt » Sat Mar 08, 2014 1:55 pm

TheBatman wrote:the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly.

In what MMO..... ever...... has leveling not been easier if you are in a group or a no-lifer who plays 12 hrs a day. This system simply makes it a extremely large soft cap for both gluttony and inspi's and let's new players catch them if they can.
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Re: Bug fixes: Purity

Postby Noric » Sat Mar 08, 2014 1:56 pm

So everyone that built a base around a high purity node will have to rebuild somewhere else. Plus the landscape is going to be littered with 0% nodes making high purity ones even rarer. Complete waste of good nodes IMO. I vote for reimbursing any silver bought on this map and resenting it. On a side note spawning random 0% abandoned mines as a part of world gen would be sweet.
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Re: Bug fixes: Purity

Postby L33LEE » Sat Mar 08, 2014 1:58 pm

Claeyt wrote:
TheBatman wrote:the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly.

In what MMO..... ever...... has leveling not been easier if you are in a group or a no-lifer who plays 12 hrs a day. This system simply makes it a extremely large soft cap for both gluttony and inspi's and let's new players catch them if they can.


Have to agree here.

considering I have got to 45~55 all biles, as a Hermit and casually playing a few hours in the evening only, and i never used this copper pot cooking abuse, why the TOP novalifer players who are playing in big factions, who used this copper stuff, are only scrapping 70~ with high 100BB, I consider myself to be doing very ***** well.
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Re: Bug fixes: Purity

Postby Claeyt » Sat Mar 08, 2014 2:02 pm

L33LEE wrote:
Claeyt wrote:
TheBatman wrote:the new gluttony system also heavily favors groups and no-lifers. missing a single gluttony means missing 4-5 bile points and that adds up very quickly.

In what MMO..... ever...... has leveling not been easier if you are in a group or a no-lifer who plays 12 hrs a day. This system simply makes it a extremely large soft cap for both gluttony and inspi's and let's new players catch them if they can.


Have to agree here.

considering I have got to 45~55 all biles, as a Hermit and casually playing a few hours in the evening only, and i never used this copper pot cooking abuse, why the TOP novalifer players who are playing in big factions, who used this copper stuff, are only scrapping 70~ with high 100BB, I consider myself to be doing very ***** well.

Honestly I think people only got a day or two of food from high end copper before Jorb and Loftar caught it. Thanks to Vigi for reporting it promptly.

They still should have fixed the goddamn woo woo bug last damn year when it was reported but Jorb seemed sorry so I'll forgive and just name all my 0% mines "Vigilance Holes" or maybe "Vigijorb Holes". :lol: :lol: :lol:
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Bug fixes: Purity

Postby alloin » Sat Mar 08, 2014 2:05 pm

jorb wrote:Pots were not affected. There was no intention or ambition to hit clay.

Clay pots were affected!!!! i had a couple 7% pots, they all went to 0%
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