Inspirational points, gluttony cool down=Boring game

Forum for suggesting changes to Salem.

Inspirational points, gluttony cool down=Boring game

Postby Rantul » Wed Mar 05, 2014 1:22 am

So far, these two features together create a boring game of nothing to do. In a couple minutes your out of points with a 3 hour gluttony cool down, with crates full of inspirational and food. I am encouraged to play for 5 minutes and log off for the day, therefore I have to say so far. These features really suck, perhaps with higher black bile the inspirational points will recover faster for more playability, as far first starting out. NO, it totally sucks.

Since I previously specialized in food production as farming/cooking and such goes, the future is dead. Players will only consume a small fraction of what they did before. As far as I can tell of all the other features, everything looks great so far and I really love many of the new features.

The problem is of course what everything leads to, raising biles and profs that's what we work for. I don't know about you but I enjoy advancing my biles and profs... Thus these limits makes the game itself very boring and slow now.

I don't know if the intent was to slow people down on advancing their characters in thinking that the longer it takes the more they will play? Maybe it was to give someone who plays for 5 minutes a day compared to someone who would play for hours on end, like myself a advantage of maintaining equal development to those who actually like playing the game? I don't know what the intent was and can only speculate, but it makes me want to quit and play a different sandbox.

So, those who like these limits I am sorry, I for one, say they serve no purpose, they discourage game play by reducing how much you can do. I am not having any fun playing with these limits as there is nothing you can do in the meantime during the cool-downs or regenerations. Just for example, with only 10 black biles it will take you over 3 hours to study a singing log , but there's hope! At 20 biles it only takes over 2 hours and 20 minutes...So I have written it down in my book of stupid with all the things i have done while drunk.

I vote to completely eliminate the limits....or introduce a system to like donate inspirationals to the church for points on top of the regen...or something. Also, maybe have phlegm usage reduce the "Full and Fill" cooldown. Only makes sense if your "working" your going to get hungry.

I am considering leaving Salem for these reasons and I am sure many others will, since there are many new features to explore I think its too early to tell the impact it will have on the playerbase, the new stuff can be exciting to work with...for now.

I just want to play, not stand around in boston listening to area chat while i wait to be able to do something. I know many of the older players who use to play many hours now don't, including myself. If this is the intent of the limits I have to say the feature is a great success. As far everything else goes, so far it has been great. However, even with the new features the limits is a game breaker for me, doesn't matter how good they are if you can't play the game.

To sum things up from what i said above...I don't like it and will not stay with Salem with it. As simple as I can make it. So, I hope it changes, if not, I can not see myself staying as active player in a game with no activity.

On the positive side for those who don't have a lot of time, these limits help you not fall behind your friends as far as advancing skills and biles.
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Re: Inspirational points, gluttony cool down=Boring game

Postby anfros » Wed Mar 05, 2014 3:32 am

I for one is having a problem with keeping myself stocked with enough food to be able to gluttony efficiently, maybe you are just eating the wrong foods in the wrong order. Also so far I have only found the inspiration mechanic somewhat limiting during the first day or so of play. If you run out of inspiration and have long full and fed up debuffs I suggest you go make a second character, something that you should have done from the start. Or just run around and kill crickets and make money, or forage, or build defenses, or mine, or explore, or do something else of the thousand things you can do in this game. Also getting your BB up to 20 immediately while your other humours are still below 10 is very much recommended as this will let you study much more. Also the learning skills are quite important to learn early on for inspiration regen.
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Re: Inspirational points, gluttony cool down=Boring game

Postby L33LEE » Wed Mar 05, 2014 3:39 am

If you cannot find things to do, its not salem, SANDBOX games as a whole are not for you, as you clearly lack imagiantion to play them.

Its not salems fault you cannot find anything to do, its your own.
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Re: Inspirational points, gluttony cool down=Boring game

Postby Dallane » Wed Mar 05, 2014 3:46 am

L33LEE wrote:If you cannot find things to do, its not salem, SANDBOX games as a whole are not for you, as you clearly lack imagiantion to play them.

Its not salems fault you cannot find anything to do, its your own.


No **** lol. there are so many things to do. Esp being a hermit, there are endless things that need to be done for storing food and inspirations along with your industry.
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Re: Inspirational points, gluttony cool down=Boring game

Postby _Gunnar » Wed Mar 05, 2014 4:24 am

Since I previously specialized in food production as farming/cooking and such goes, the future is dead.


IMO there is far more to do as a chef now as you have to make many more different types of food.

And I don't think the point of the game is to watch the pretty numbers go higher..
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Re: Inspirational points, gluttony cool down=Boring game

Postby Rantul » Wed Mar 05, 2014 11:50 am

The point is here is it takes a long time to actually get developed and to continue to develop your character. a lot of waiting for nothing. New players will get their impression of the game within the first hour or two of playing, and especially when they run out of the first 200k insp points given and even more of a impression if they find a snake that wipes out all of them from death, they will quit the game for the day for sure once they get bored of waiting, perhaps permanently.

I can always find something to waste my time with, but running around to do that just to do it does not make any sense. I have been playing this game for almost a year now and learned to tolerate aspects i did not like because I still had options available to deal with it or something to work on by choice. I can even learn to stomach limits with only a mild impulse of vomiting. However, if i was coming to this game for the first time as a new player with that 200k insp points we start with then spend a couple hours figuring out food and glut, the first day might not be so bad if you don't pay much attention to glut and study.

Then the next day you come back and study a few more insp to gain more skills and run out of points or before you can even learn one new skill, then now you know more about food and making a variety from what is foraged, then and having to wait 3 hour every time you raise 3 or 4 levels if your lucky. The point is I run out of patience waiting and none of you said anything about what I am talking about. You guys say I can't find something to do, I can, but will not, because I would only be doing it to waste time between the cooldowns and regeneration of points because I am WAITING. That's the key word, "waiting" not "unable to find something to do".

Salem was a fast paced game before if you know what your doing and could develop characters after a few days to decent grunt "If you know what to do". But now with the limits. It's a slow paced game not based on knowledge, effort, or your own actions, but with artificial limits to limit your character development. If slowing development down is the objective why not just cut how much the inspirationals give in half or more so it doesn't hurt active players from continuing development? I never saw anything wrong with the flow of the game before and no one ever said to me or posted, that I saw, that developing your chars was too fast.

Without the limits you still needed to put in a few days developing your character even with resources supplied from your main and a very long time if you wanted to make a real tailor or carpenter to plane boards. This method does NOT include supplying your alt with legacy items which was a unbalanced feature before the wipe and more of a cheat in comparison to normal gameplay but that is a different story. This insp regen and glut cooldowns will do nothing to make the game fun or better. None of you said anything about how these limits are actually good for the game or their effects, but instead tell me I can not find anything to do or maybe sandbox games are not for me? Seriously you missed the point of the post there, its my only opinion that it helps those who can't play much each day because playing for 5 minutes or 3 hours is same amount advancement "if" you have stocked items, which you should really, but it hurts those who actively play a lot in regards to character development. All because something is new does NOT mean it is good, if you believe that you are fooling yourself. I try to be a fair critic when it comes to new features, but especially when it seems seriously flawed I do not want to sugar coat it. This is by no means saying the patch and everything else is bad, overall with all the new items and features in the game has improved with a impressive patch and additions to the game.

I did come across a bug that if you study too many it'll take your points and start dropping points on your profs so that those that were green now can't be leveled. I've yet to repeat that as i don't wanna waste stupid points again.
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Re: Inspirational points, gluttony cool down=Boring game

Postby anfros » Wed Mar 05, 2014 1:52 pm

If you get 3 hour full and fed up cooldowns for raising your biles 3-4 points you are doing it wrong. Try only raising 1-2 points every session and don't use meat and your usually end up with about 30-45 minutes of cooldown. As for the inspiration it is true that you will run out of it but if you really have been playing for a year you should know very well that there is more than enough to do to keep you occupied. Like raising your second and third character.

It sounds to me like you are trying to do everything on one character which is why the inspiration mechanic is slowing you down, and if you really are as experienced as you say you should know that the solution is to have more than one char and specialize them in different directions.

As for noobs it is true that new players are usually very prone to get knocked out and quite unwilling to use more than one character. I think, because of this, that the base regen of inspiration should be raised but that once you reach 15-20 BB it should be about the same as the current. This is not a noob friendly game, unfortunately, I don't really see how to make it more so though without making experienced players OP.

Also since you haven't played for that long you might not remember back when all the proficiencies worked like perennial philosophy. Back then skill progression was much slower since you'd have to grind a lot more for inspirationals, and although I believe most people are happy about the change towards the current system. I also believe that, and there is aught to be others who agree with me on this, that it was way too easy to level up characters once that system was implemented which is why I'm quite happy with how the current system works, except for what it does to completely new players of course.
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Re: Inspirational points, gluttony cool down=Boring game

Postby Syndarn » Wed Mar 05, 2014 9:48 pm

Rantul wrote:I did come across a bug that if you study too many it'll take your points and start dropping points on your profs so that those that were green now can't be leveled. I've yet to repeat that as i don't wanna waste stupid points again.


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Re: Inspirational points, gluttony cool down=Boring game

Postby RonPaulFTW » Wed Mar 05, 2014 9:54 pm

Syndarn wrote:
Rantul wrote:I did come across a bug that if you study too many it'll take your points and start dropping points on your profs so that those that were green now can't be leveled. I've yet to repeat that as i don't wanna waste stupid points again.


I have suffered from this.


Don't study the same inspirational twice when trying to raise proficiencies
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Re: Inspirational points, gluttony cool down=Boring game

Postby Champie » Wed Mar 05, 2014 10:24 pm

Syndarn wrote:
Rantul wrote:I did come across a bug that if you study too many it'll take your points and start dropping points on your profs so that those that were green now can't be leveled. I've yet to repeat that as i don't wanna waste stupid points again.


I have suffered from this.


There is no need to suffer.
http://forum.salemthegame.com/viewtopic.php?f=10&t=8807
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